koko5ovar's Forum Posts

  • 4 posts
  • Well no luck on working out a solution, that sucks

    The sprite is making circles around the position i'd like to put it in Thanks for the help dude

  • Ah thanks man ! I will try something like that, but i have to admit it's most annoying

    Apparentely it's not the number of nodes ( i store waypoints in an array and can have a lot of nodes for a sprite ) Those nodes in the middle are working perfectly it's just at the last one that the sprite doesn't want to get on, it's weird

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  • Hey guys ! The pathfinding behavior is driving me nuts

    I have a grid of 16*16 and i would like to have a 16*16 sprite with the pathfinding behavior to get right into the grid when it moves to his last node.

    I've tried a LOT of things but it seems that everytime the pathfinding stops randomly before it attains the last node.

    Imagine a chess game where each piece needs to be put precisely in the middle of the grid.

    Am i doing something wrong ? I couldn't make this work in the pathfinding demo either.. Or is it the way the pathfinding in C2 is coded ?

    Cheers !

  • Hey guys ! :) New face here nice to meet you !

    There is something i am still having trouble with construct 2, it's understanding how to link objects instances together.

    My problem is : i have a character which use the pathfinding behavior.

    I do stock X&Y positions into an array to save a sequence of multiple move orders which will be executed later.

    But how do you do to make an unique array linked to a single character instance ? So far whatever i do modify all the array object instances.

    Maybe not very clear, but thanks a lot guys if you have a solution <img src="smileys/smiley9.gif" border="0" align="middle" />

  • 4 posts