Hey guys ! The pathfinding behavior is driving me nuts
I have a grid of 16*16 and i would like to have a 16*16 sprite with the pathfinding behavior to get right into the grid when it moves to his last node.
I've tried a LOT of things but it seems that everytime the pathfinding stops randomly before it attains the last node.
Imagine a chess game where each piece needs to be put precisely in the middle of the grid.
Am i doing something wrong ? I couldn't make this work in the pathfinding demo either.. Or is it the way the pathfinding in C2 is coded ?
Cheers !