kojoma's Forum Posts

  • Thanks for the answers!

    Added/chanched a few things this afternoon:

    • A multi weapon system (3 weapons so far. You can find them in caves which are hidden behind non-solid sprites like in the orig. Gunner. If you dont find them press F8 and F9 to get teleportet into them...)
    • The first boss monster which behaves like the boss from gunner 3 level 3. (You have to hit him by the head there is no explosion animation for this yet but otherwise he wount get damage...)
    • The Charakter now looses health faster wich should make killing enemies more worth it. The increased difficulty should be compensated by the new and stronger weapons.
  • Now i�ve got the same error in event nr. 77 (which i btw didnt touch for days...). -.-

    Enable Scripting isnt enabled this time. Is there anything different i can try?

  • Hi,

    ive created the following game called Gunner 4 in which you run through a mutant laboratory killing anything you can find. No story is included yet and its in a early beta stage.

    Is Gunner 4 somehow related to Gunner 3 or Gunner 4 'Shadow of Blood'? Well its not another game in the original Gunner series but they truly inspired me in making this game. And as you will notice most of the images are just copied from the original (hope i don?t break any copyrights...). I would say its just a game by a Gunner 3 player who thought 8 levels weren?t enough.

    Walk backwards: right + left

    Shoot Up: Control + Up

    Shoot Down: Control + Down

    Jump: Shift

    Walk: -> and <-

    Shoot: Control

    Of course there are many bugs but it should be playable...

    Would be great if someone could test it and report his impressions on the gameplay etc.

    Thanks in advance!

    https://sites.google.com/site/newgunner4/

    <img src="https://sites.google.com/site/newgunner4/_/rsrc/1291488491502/beta-screenshots/Captureqwrztzi.PNG">

  • *push*

  • I�m afraid it still doesnt work. Any other idea?

  • Hi,

    ive created a swarm of enemies which follow the following Event Sheet and shell shoot towards my charakter.

    But somehow only one single enemy does so. The rest just shoot straight ahead.

    I tried to target them as a family but this didnt work either. Still only one of them responded...

    + System: Every 3500 + random(1500) milliseconds

    + Enemy: Is on-screen

    -> Enemy: Spawn object AmmoEnemy on layer 1 (image point 1)

    -> AmmoEnemy: Set angle towards Charakter

  • No ive got only he compiled exe.

  • Thanks but do you know a possibility without screenshots?

  • Hi,

    im searching a programm to export textures etc. from an old 2d game build with Macromedia Fusion since taking screenshots doesnt seem to be the best sollution... I tried the PIX debugger from the directx sdk but unfortunately it didnt work...

    Thanks!

  • Thanks! Works great now...

  • My game always stopps working after a few secounds since i installed the Advanced camera addon.

    I ve deleted it and tried reinstalling Construct but it still doesnt work.

    Thanks in advance!

    <img src="http://i54.tinypic.com/vnefc3.png">

  • I dint find a solution in any of the tuts...

    Please! Yes or no? no, right?

  • Do i really have to create a new object for each enemy????

  • Hi,

    i ve created a global variable that stores the enemies hp and an event which reduces the value on collision with the bullet.

    This works great for a single enemy but if i create more then one, hitting a single enemy reduces each ones hp...

    How can i fix thix problem? Thanks a lot.. ;=)

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  • Thanks a lot! Works great!