Knomez's Forum Posts

  • 3 posts
  • I have been using zindex of a clicked sprite to reference a list where I have stored some information. But after moving some sprites around and changing their animations a little, suddenly their zindexs start a 5 rather than 0. Since I have five of these sprites it would make sense that something I did made construct make a copy of them.

    Any ideas what it was, or how to make my sprites start at zindex 0 again without just deleting them all and recreating them?

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  • Thank you very much that is exactly what I am looking for. +1 to construct for having a helpful community.

  • I am fairly new to construct classic, and one of the reasons I decided to play with it over construct 2 is that it included python scripting as part of the event sheet.

    I am interested if there is a good source of documentation that would list the differing variables/methods associated with built-in object and behaviors so I can call them from script?

    Failing that I have been desperate to figure out how to reference self on an instance that is triggering an event.

    For example if a blue guy comes within sight of a red guy and triggers an appropriate event. How would I make it so the script I attach to that even refers only to that instance of blue guy, not any or all other ones?

    Thanks in advance,

    Knomez

  • 3 posts