kmsravindra's Forum Posts

  • Hi,

    First, the deal :

    ------------------

    If you are good at Marketing OR if you have any local contacts with nearby tech savvy schools / educational institutions etc., , then I have several educational apps that you can help me sell. The deal will be to split the revenue on a 25% to you-75% to us basis on whatever revenue* we earn ( very close to the percentage of what leading app stores and educational platforms would charge publishers to get the market reach...I hope this is the most fair and transparent method...). So to put it black and white, if school pays us $10,000, then $2500 will be credited to your paypal account OR you can ask the school to credit $7500 to our account and $2500 to your account..Sounds fair enough?

    * Few packaging options to know about the "Revenue" part - If the school buys the .apk file or .exe file or willing to access the app URLs that I publish on the web, then we get full revenue and hence the 25%-75% split will be applicable on the full revenue. These are the most transparent packaging options (unlike an app on google play/iTunes) that I could think of, financially, for both of us as we both will be involved and know exactly what the school / educational institution is going to pay us.

    We can discuss if you have questions on the deal...If you are interested, then let me move on to what the apps/content is all about and the target market -

    About my apps and the target market

    ----------------------------------------------------

    I ("Actualconcepts") have already built several educational apps, specifically targeted for 4th graders & above till high school level on several topics in Physics and Maths. You can visit the website actualconcepts.com for more details...

    Most of the apps are already hosted in leading market stores like iOS, Android and Windows 8.1 . I can as well package them as .apk files, .exe files (using node-webkit) or just share the app URL's ( hosted from our website) for each App.

    Here are the links to each of these ( This list is just to give you an marketing information of where the apps are hosted etc., But we will package them as .apk, .exe or host app url's for the school, as I have written above) -

    1. iPad apps - https://itunes.apple.com/us/artist/ravi ... d693234511

    2. Google play apps - https://play.google.com/store/apps/deta ... lemachines ( you can scroll below and check out "More from this developer"). We can give a .apk file for each of the apps here so that the school can distribute using a MDM software or something similar for distribution on android tablets...

    3. Windows 8.1 http://apps.microsoft.com/windows/en-in ... fe69665f2d ( you can check out more apps from actualconcepts and related apps sections for a list of apps)

    Currently most of my apps are priced at $3.0 per app unit. I am quite flexible to change this pricing depending on the deal size, number of students, packaging options etc.,

    Please PM me / send me an email - ravindra@actualconcepts.com if you are interested.

    I am also open and flexible to hear your thoughts on packaging and pricing...so do get back if you think we can make a sale.

    thanks,

    Ravindra

  • You can checkout my apps on iTunes ( only for iPad) from the below link...

    https://itunes.apple.com/us/artist/ravi ... d693234511

    "Earth and Space - FREE" is a free app for download. I am willing to work on any C2 projects on hire basis...my email, where you can contact me... kmsravindra@yahoo.com

  • Just sent you a pm. You can click on my icon and there you can find a link to pm me. Otherwise I can be reached on

    Thanks

    Ravindra

  • That's great. Could you please share your website details or any other works?

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  • Thanks. I will respond.

  • We are in look out for developing new projects on C2 where we can partner together ( you pay me on a fixed price basis / hourly basis or share profits., we can come to an agreement)...You can take a look at the projects developed so far at

  • When I tried to run the cocoonjs exported apk ( the debug signed one) file onto my emulator, I constantly keep getting a pop-up error saying "Unfortunately <my app name> stopped working. Any idea how to solve this or what is going wrong?

  • You can visit the website - http://actualconcepts.com for a list of iPad apps, Windows apps and Google play store apps...We are willing to create such educational apps and tools as a paid service, for your need...You can contact me at ravindra@actualconcepts.com

  • Its Text...the text doesn't appear sharp, rather it gets blurred in the exported app that runs on iPad.

  • The text appears blurred on running Cocoonjs export file on iPad...Also it is off-centered from its actual position as I see it in C2 editor...Did any one face this issue? If so how to get around with it? There was no response in the Ludei forums as well...

  • Problem Description

    Text appears blurred on iPad after C2 export from cocoonjs. Is this a known problem? If so how to get around with this?

    Attach a Capx

    Dont think it is required....

    Description of Capx

    ____ Concise description of what this CapX does ____

    Steps to Reproduce Bug

    • Step 1
    • Step 2
    • Step 3 etc.

    Observed Result

    ____ What happens? ____

    Expected Result

    ____ What do you expect to happen? ____

    Affected Browsers

    • Chrome: (YES/NO)
    • FireFox: (YES/NO)
    • Internet Explorer: (YES/NO)

    Operating System and Service Pack

    ____ Your operating system and service pack ____

    Construct 2 Version ID

    ____ Exact version ID of Construct 2 you're using ____

  • OK. To clarify my understanding, are you saying even when we enable offline cache for a C2 game, the index.html should be loaded from the webserver? I don't think so, because when I load a C2 game directly which is offline cached, then it plays even when the internet connection is off.

    The issue I get is inside an App - when I have a menu page (I have custom built this menu page outside of C2) that has links to two C2 games which are individually appcached...In offline mode, when I exit out of second game to the Menu page and get into the first one that was previously loaded...I am not sure what is it that I need to enable to make this work...

    anyway thanks for your help so far...

  • Thanks Your response provides good clarity. I have not been able to get around with offline cache issue that I have been facing for quite some time...The issue is something like this -

    There is a Menu page ( lets say menu.html) from which I have links to two of the C2 games ( simple click the URL to open the game).

    Now lets say I come out of the first game back to Menu page and open the second game and play the second game and then go offline. Now in offline mode, if I again click on the first game, it would not open up from the cache...(I have implemented offline cache for both the games individually.)

    Do you have any idea / solution to get around this? I was thinking if I Save and Load the game when clicked or going back to Menu page might help. But given your response, it doesn't store any assets...so probably Save/Load game might not work either...

  • I just wanted to know which is better way to implement offline games? Use System Save and Load feature OR use Offline cache? Technically I know the difference between them, but to the layman, what is the difference between them and in what case is one or the other is preferred?

    thanks,

    Ravindra

  • There is one issue that I have been facing with the offline cache.

    Though offline cache works with a single game inside an App, there is an issue if there are multiple C2 games inside the App. To clarify what I mean...

    When offline - And with my App containing 2 games that are present in the main menu - And when I come out of first game to main menu and click another game ( assuming both games were cached when online), the second game would not load...the page still remains on the first one.

    Any ideas / solutions ?