KMag's Forum Posts

  • ah - okay..you can post your updated capx when you wan't...

    KMag

  • Hi there,

    ah - okay that was my thinking error. My meaning was that the Fade-Behavior set the Opacity at the Beginning (in a Loop animation) automaticly to 100% to Frame 0 on each Beginning and set the Opacity to 0 to the last Frame in each Loop. But i see that the Behavior let the Sprite invisible.

    That's also okay...

    KMag

  • Hi Lobo,

    nice Example:

    Here is a little Solution for you...

    Solution

    Hope it helps..

    You should add the "Jumpt.." Behavior instead of the "solid" Behavior to

    the Falling Plattforms...

    KMag

  • Hi there,

    Here is a little Example that shows the Bug. I have added the Fade Behavior to the little "Wavethings" and set the "Destroy" to "No". It looks like that will be detroyed - because after the Animation the Sprite are Invisible or destroyed?

    I don't know if this is a Bug or my thinking error?

    Here is the *.capx

    FadeBehaviorBug

    KMag

  • Hi there,

    that sound's fantastic - can't wait for this because we all know the low Framerate with the old one.

    Looking forward to Ashley's and Tom's next Magic Release that have the new Awesomium Exporter included....

    KMag

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  • Hi there,

    i think this is interesting:

    WebGL Orthographic 3D

    KMag

  • Very Good News - Testscore here on PC is 58.

    KMag

  • Hi There,

    I think that can be a little Bug - here is my *.capx

    Parallax Bug

    Change the "Y" in the Parallax Settings in Layer 0 to Null an the Text with the FPS is no longer visible..

    Maybe it is my Error?

    KMag

  • Hi there,

    My meaning is - real programming is sh*t - Construct 2 is Magic!

    Ashley and Tom - What you have created is absolute Groundbreaking!

    Making Games with C2 is absolute Intuitive - and to this C2-Base you can

    add more and more Magic's.

    Can't wait your next releases!

    KMag

  • Hi there,

    Oil Painting is working here..no crash. Can you Post your *.capx?

    KMag

  • Good to know - Thanks!

    KMag

  • Hi there,

    Is it possible to Enable/Disable the "Scroll-To Behavior" for different

    Characters?

    Thanks

    KMag

  • Hi there,

    First, thanks again to Ashley and Tom...Amazing work!

    I have a little question about the Awesomium Exporter. Is the known Bug about the Low Framerate allredy fixed now? In case if not - any News?

    KMag

  • Hi there,

    When i move right with my Player C2 shows a Null (0) instead of 360...

    Is this a Bug?

    Here is a simple *.capx

    MovingAngle

    KMag

  • Hi there,

    I have tested out a lot of different solutions for my Character-Movements. But i could't find the right way. The Basics are simple - but when i have more animations that my character can do, so i can't find a good working way.

    Have anyone of you a little *.capx for me?

    That will be great!

    Thanks!

    KMag