KMag's Forum Posts

  • Hi there,

    can i play my exported HTML5 game in any way on my Android Devices with installed Adobe Air?

    When it works - how?

    KMag

  • Hi there,

    i have seen it gives a way to bring in an HTML5 - Game to Flash with

    a good Browser Support....

    hopefully Ashley can check this out

    FlashJS

    KMag

  • Hi there,

    you should not understand me Wrong. I love Construct 2 and the Idea Behind it - it's Magic.

    My Review should show only the Problem's with the Exporters in the Current state.

    The FPS in CocoonJs is good enough - but the goal should be to have a stable Exporter without the known problems...

    BTW...I also don't know why my other Questions that i have were deleted...

    I will open some new Threads...

    KMag

  • Hi there,

    i have tested all the Exporters from Construct 2. The Only 2 good (but still not perfect) Exporters are the HTML5 and the Awesomium Exporters.

    All the others make not a good Job in this time.

    Here is an Example i have tested from a other User here:

    ...Tested for Example on a Samsung Galaxy Tab 2 - 10.1...

    i have tested your *APK. Bad Results with Samsung Galaxy Tab 2 - 10.1.

    Here are some Screenshots:

    Pic 1

    Here you can see the Game is stopped when the score 6 is reached.

    The FPS are going up to 59 FPS when no sprites are on the screen.

    Pic 2

    Here you can see the Big White Field in Landscape Mode and the Lower FPS.

    Pic 3

    Here You can see the little White Field on the Bottom.

    Notifications:

    Game Ends when the Score 6 is reached. Big White Field in Landscape-Mode. Little White Field on the Bottom in Po.-Mode.

    I have tested out on many other Devices too. Results are always not good. Sound Issues, System-Freezes with Restarts, Black Screens at Start, FPS Issues etc... All the Mobile Exporters in this time will not do a good Job. Sorry.

    KMag

  • Hi there,

    i have tested your *APK. Bad Results with Samsung Galaxy Tab 2 - 10.1.

    Here are some Screenshots:

    Pic 1

    Pic 2

    Pic 3

    Notifications:

    Game Ends when the Score 6 is reached.

    I have tested out on many other Devices. Results are always not good.

    All the Exporters in this time will not do a good Job. Sorry.

    KMag

  • Ashley

    Do you have (or someone elese) here an working APK (Created with Construct 2 - CocoonJs) for me (us) to test

    out on some Android Devices?

    I have here a lot of Devices for 2 Days and i can check out the FPS etc.

    KMag

  • Hi there,

    i know this - but i'm waiting now more than one year for the finished release. I don't know why this mindblowing tool nobody knows - and also why it's not been released yet....

    KMag

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  • Hi there,

    On my PC:

    Screen Resolution here 1680*1050

    PC: Quad-Core CPU

    ASUS Nvidia ENGTX 260

    4 GB RAM

    Almost up to 60 FPS without any Problems...

    KMag

  • Here 56-60FPS without any Problems...

    KMag

  • Hi there,

    Hopefully in the near Future we can use something like that in

    Construct 2.

    Webgl : Terrain

    Terrain

    Hold down left or right Mousebutton and move your Mouse. With the Middle Mouse button you can zoom (in and out)

    KMag

  • Yes...

    Check out also this on (Look at the FPS on Top of the Left Side)

    Here it is:

    Move your Mouse and See the Magic

    KMag

  • sqiddster

    Yes, i agree with you! When Ashley need some Money support from us, from me, he can have it!

    KMag

  • Hi there,

    Please take a look to this.

    WebGl : Water Example

    Move the Sphere Outside the Water and see the Magic...

    KMag

  • Arima

    Good Post - i agree with that. I know, Ashley work hard Day by Day, but anyway i think he should hold his eyes open and test out things like haxe etc...

    KMag

  • Ashley

    hmm...i have tested out Cocoonjs. For me it won't work. Allways i have Problem's with it on my Android Devices. When i build an APK File - in most Cases i can't use it because an Error Message Pops up that says "Parsing-Error" for example. Also i had some System-Reboots when i start it. I'm sure i have done no Error - i followed all the Tutorials Step by Step.

    Now, im searching for a stable way to bring the Games "Stable and Fast" to my Devices.

    I'm switched now to IOS-Devices...

    Hopefully you can find the Time to Clarify if this is a better Solution for Developing to IOS-Devices...

    Ejecta looks good for me and the Makers wrote "Many HTML5 Games run out of the box, or with minimal modifications ? with better performance, better sound support, Game Center integration and more."

    KMag