You need to assign the peerid to each player and then select player where instance = peer and set scrollto... this will set it so that each player scrolls to just there player
In my example I have global var called MyPlayerID which is the peerid from the multiplayer instance. When I spawn the the player I set its id variable to the peerid as well. then I select the player where id = MyPlayerID and set scroll to for just that object. Ignore the single playertest condition from my example as I use it that when im testing the game in single player mode
[attachment=0:2jbxqkye][/attachment:2jbxqkye]
Hope this helps..
can you upload CAPX for example ?