klabundee's Forum Posts

  • First of all, thanks for replying klabundee.

    So I had already tried that. However, the player, when executing the command by the keyboard, finishes the grid movement, continues to execute the animation, and if I make it stop when it reaches "tempoMov = 0", the player does not perform all animations.

    Did you undersand? haha. My English is not so good.

    Should I create another code or family just to set up the animations?

    Thanks again!

    I saw that happening but it was because the movement animation was too slow.

    For example, your grid movement needs 0.4 seconds to complete and your animation is set to 4 sprites per second, and you have 4 sprites on your animation, so, it will take a whole second to show the animation. If you increase the animation speed to 8, it will show the whole animation in 0.5 second.

    In this example im using 16:

  • There are many ways but using your previous code..

    Also, increase the animation speed..

    Try it :)

    You are brazilian, right? Me too.

  • Since I'm using the DRAG & DROP behavior, after I have multiple instances on the screen.

    Is there a way to SELECT ALL and drag them together instead one after one?

    I don't think there is a built-in action for such basic thing, but maybe I missed it... ?

    Thanks ahead!

    Can you upload a picture or gif showing the objects?

  • You can make it even cleaner - one action:

    Set size to (Self.Width+1, Self.Height+1)

    Hi, no, he can't.. as it doesn't consider the aspect ratio.

  • Yes, I did it before using set size and got the same, it only scale once

  • I think I got it!

    Try it please

  • NICE! That's even better thanks klabundee !

    I tried few tests before and it affect either ALL the rocks or none.

    Can you help me solve the SCALE question related I asked above?

    I want to scale it within the same ratio, so the the width and height are not doing the job...

    Thanks ahead! You Rocks! (got it? rocks... nevermind) :D

    Im already trying rsrs

    Look what im looking for

    This is not working properly yet but shows what I'm heading

    Im trying to get the ratio between Width and Height, so you can increment the size keeing the aspect ratio..

    Lets see if it will work.

  • I created a test here and actually you don`t need the for each..

    Look..

    prntscr.com/oz4cy3

  • On start of layout -> Find Path..

    On Pathfinding path found -> Move along path

  • Hello, try this:

    For each Object

    -> Cursos is over Object

    -> On mouse Wheel

    --> Action

  • Go for it, lets show what brazilian can create :)

  • Can I try?

    TIA

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  • Let me understand..

    You have a sprite called Enemy1 and it is just the animation.. you want to have the Sprite (green) pinned to it and working as a solid colisor?

    If yes,

    on your every 1 second, where you create the Enemy sprite, you also need to create the Sprite (green) and pin it after the creation.

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  • Hello guys,

    does anoyone knows how to create a flipping card effect?

    Thanks