kiugetski's Forum Posts

  • it was not im sorry but ive found out how to with a game maker streamer so its not normal when scirra community give no help i will player the tutorial on the tutorial page

    people need to be serious when they try to give help

    saying add to angle is like saying to someone that ask you where is supermarket

    awnser just walk to it is not a valide awnser and you should know it more then anyone here since you are a moderator

  • when i make the skill it turn to work like a circle of arrow and not a multishot style so why XD

  • once again an other unhelping awnser

  • wich is why i came here to ask so please help or just dont help ...

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  • thats is really not helping ive created it already .. and all shots spawn in the same package

  • i want to create a multishot like in diablo 2 so how does it work ?

  • feel free to add me on discord if you need more help

  • You just need a global variable called score. Then you can display it in any layout ( for example Text.Text = score

    that too

  • ok first you need to make a layer in your scene

    then i would recommand you to rename it GUI

    in the layer property set it to Global

    now every time you make a new layout remember to create a layer GUI

    so the first GUI you will work on will become the global one

    then you can make the ui manage the score

    and then everytime you change scene the score stay since its global

    https://www.scirra.com/tutorials/594/bu ... terface-ui

  • you can use zorder to make your game over above everything

    or use a new layer called game over wich is on top of everything

  • you have to make a layout that will remain Global ... usually for GUI

  • when i create the game i become the host but when a peer join ... i see nothing not even a message saying a peer joined why ?

    [main]

    ----[Signaling]

    --------+ System: On start of layout

    ---------> Multiplayer: Sync Player (with Position and angle, precision Normal (float, 4 bytes) at Normal bandwidth (unpredictable))

    ---------> Multiplayer: Connect to signalling server "wss://multiplayer.scirra.com"

    ---------> System: Set group "Host" Deactivated

    ---------> System: Set group "Peer" Deactivated

    --------+ Multiplayer: On signalling connected

    ---------> Multiplayer: Log in with alias Player.User_Id

    ---------> DebugText: Set text to "Connected"

    --------+ Multiplayer: On signalling logged in

    ---------> Multiplayer: Join room "Universe" for game "KS-AgeofDespair2" instance "AgeofDespair" (max peers: 0)

    --------+ Multiplayer: On signalling joined room

    ------------+ Multiplayer: Is host

    -------------> DebugText: Set text to "You are the host"

    -------------> System: Set group "Host" Activated

    -------------> Player: Set MultiID to Multiplayer.MyID

    ------------+ Multiplayer: [X] Is host

    -------------> DebugText: Set text to "You are a peer"

    -------------> System: Set group "Peer" Activated

    -------------> Player: Destroy

    ----[Host]

    --------+ System: Trigger once

    ---------> DebugText: Set text to "Host is active"

    --------+ Multiplayer: On peer connected

    ---------> System: Create object Player on layer "Layer 0" at (100, 100)

    ---------> Player: Set MultiID to Multiplayer.MyID

    ---------> Multiplayer: Associate Player with peer Multiplayer.PeerID

    ---------> DebugText: Set text to "a peer has joined"

    --------+ Player: MultiID = Multiplayer.MyID

    -> (no actions)

    --------+ Player: [X] MultiID = Multiplayer.MyID

    -> (no actions)

    ----[Peer]

    ----[Misc]

  • nop it does not work so must be 2 separated object

    Basically i have an object called player but invisible hes doing 8 direction

    then i have an other object called spaceship and is always positioning to player and also the spaceship is the anglelerp

  • Have you tried the rotate toward angle/position actions?

    well for now the best thing ive been able to do so far was to create an invisible object that have the movement controls and the visual object that he only do angle lerp

  • hey all i want to make my ship always looking at my mouse but using angle lerp but it need to be able to also work with the ship moving

    can anyone help me please