when i create the game i become the host but when a peer join ... i see nothing not even a message saying a peer joined why ?
[main]
----[Signaling]
--------+ System: On start of layout
---------> Multiplayer: Sync Player (with Position and angle, precision Normal (float, 4 bytes) at Normal bandwidth (unpredictable))
---------> Multiplayer: Connect to signalling server "wss://multiplayer.scirra.com"
---------> System: Set group "Host" Deactivated
---------> System: Set group "Peer" Deactivated
--------+ Multiplayer: On signalling connected
---------> Multiplayer: Log in with alias Player.User_Id
---------> DebugText: Set text to "Connected"
--------+ Multiplayer: On signalling logged in
---------> Multiplayer: Join room "Universe" for game "KS-AgeofDespair2" instance "AgeofDespair" (max peers: 0)
--------+ Multiplayer: On signalling joined room
------------+ Multiplayer: Is host
-------------> DebugText: Set text to "You are the host"
-------------> System: Set group "Host" Activated
-------------> Player: Set MultiID to Multiplayer.MyID
------------+ Multiplayer: [X] Is host
-------------> DebugText: Set text to "You are a peer"
-------------> System: Set group "Peer" Activated
-------------> Player: Destroy
----[Host]
--------+ System: Trigger once
---------> DebugText: Set text to "Host is active"
--------+ Multiplayer: On peer connected
---------> System: Create object Player on layer "Layer 0" at (100, 100)
---------> Player: Set MultiID to Multiplayer.MyID
---------> Multiplayer: Associate Player with peer Multiplayer.PeerID
---------> DebugText: Set text to "a peer has joined"
--------+ Player: MultiID = Multiplayer.MyID
-> (no actions)
--------+ Player: [X] MultiID = Multiplayer.MyID
-> (no actions)
----[Peer]
----[Misc]