killzone45's Forum Posts

  • 6 posts
  • That's a good idea, I appreciate your help. I will give this a try and let you know how it goes. Thank you.

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  • I'm trying to make a game with two characters on the screen and I'd like the second character to follow the front character pretty much identical in every way to the game Donkey Kong on the SNES

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    However I can't work out how to do this. I trying to do this using the physics engine so if anyone has any idea's on how to get the same results as Donkey Kong using only physics and not a platform behavior I'd be very grateful.

    Thank you for you help.

  • I did not try paths for car movement, but i find this tutorial very nice on how to let cars drive around a track:

    https://www.scirra.com/tutorials/1051/bite-sized-game-development-basic-ai-for-top-down-racing-games

    Hope this helps. If you want "draw" a path, that your car should follow then i can not help in the moment, but i will look this up, because i find it interessting, too

    It's a tricky one, but this link you've provided has given me loads of ideas so thanks for that! I'll keep playing around with these new ideas until I get something. Thanks for your help.

  • I know how to move an object using a created set path, but its "pathfinder" moving the object. I want to to be able to click anywhere on the screen and set a path and have my object drift and slide to that position using the car behavior. Is there a way to set a path but have the car behavior drive along?

    Many thanks!

  • I know how to move an object using a created set path, but its "pathfinder" moving the object. I want to to be able to click anywhere on the screen and set a path and have my object drift and slide to that position using the car behavior. Is there a way to set a path but have the car behavior drive along?

    Many thanks!

  • Hello everyone

    I've Just discovered that the persist behavior cannot be reset by reset layout or global variables, which is very annoying for my game. I was wondering if there was another way of coding objects to work in the same as a persist behavior, which "Can be reset" by reset layout or global variables.

    Many thanks

  • 6 posts