kill0byte's Forum Posts

  • I prefer to have things on Steam if I can. I like having my most frequently used apps and games all in one place.

  • I'm not sure if this is the right place to post this, but I have C2 on steam, and I've noticed some people have a "I bought C2 Personal" badge on this forum presumably because they bought through the site. Can those of us who got it through steam get a badge too?

  • I've just finished version 1.0 of my Enemy Spawn Hell shooter game, Aster. I call it an enemy spawn hell game because enemies are always spawning around the level and you have to try not to get killed. So, it's like bullet hell, but with enemies. <img src="smileys/smiley1.gif" border="0" align="middle" />

    Anyway, I do have ideas for extending the game somewhat, but I'm pretty happy with it as-is and want to get started working on my February 1GAM a month entry, so I'll re-visit this in the near future. If you guys have any suggestions please don't hesitate to let me know on this thread.

    The game can be found on the Scirra Arcade at scirra.com/arcade/shooter/3085/aster (sorry, still can't post links yet <img src="smileys/smiley17.gif" border="0" align="middle" />)

  • I'm getting this error as well and am confused as to what's causing it. There are no 3rd party plugins being used. Only Keyboard, Gamepad, Mouse, Arr, Audio and Webstorage. I'm exporting using r117. I am using a local webfont, so I have some fonts and a css file in there as well. Could that be the cause of the problem? I don't see why it would, but maybe?

    EDIT: I removed the fonts and css file, and changed the set web font events to load them from Google instead and the upload now works, so it would appear Scirra currently does not allow local web fonts for games being submitted.

  • Retrodude, I'll try your suggestion. Setting the walls as solid etc. does not work however. The planet will gradually slow down and then stop.

  • Eventually the ship will be destroyed if it comes into contact with the planet, like in Asteroids. I tried adding the bullet movement, but it causes the planet to pass right through the walls around the endges of the screen rather than bounce off of them.

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  • Hmm, after some further testing this doesn't quite work. It does cause the planet to bounce around for much longer so it's good for the time being, but ultimately I'd like to be able to figure out how to have the planet move at a constant speed like the asteroids in "Asteroids", and other games like that. The game takes place in space so there the objects should never slow down, so there seems to be something I'm missing about how physics objects work in C2.

  • Fantastic! Thank you ramones! That works perfectly!

  • Any ideas so far? :)

  • Sure thing! And to add, I've tried modifying all of the physics behavior setting on both the planet and sidewall objects, and it continues to slow down and eventually stop.

    dl.dropbox.com/u/8938070/PegJam/gametest.capx

    (I can't post actual links yet, unfortunately.)

  • Hello again!

    Thanks again to everyone with the help on setting up the wall bouncing effect for my game. I've since added in a planet object and got it moving around the screen as well, but the problem is that as it bounces off the walls, it starts to gradually slow down. I'd like the planet objects (there will be more eventually) to move continuously at the same rate of speed.

    I've tried setting the friction to 0 and played around with other settings in the physics behavior and I can't seem to figure it out. I also tried adding the bullet behavior to the object but that just made it somehow pass through the solid walls at the edge of the screen, so that approach didn't seem to work either. Help is greatly appreciated. I can post a link to a capx if it's needed.

  • I went ahead and created ePub and Mobi versions of the manual before realizing other people have done it already. Oops! In any case, if anyone's interested in my versions I can post them. They retain Scirra's original formatting and are up to date as of today and contain some metadata if you use software like Calibre.

  • Well, now I feel kinda stupid. I just went ahead and created a version of the manual for eReaders and see you've already done it. Oh well. The only difference is mine retains the original formatting. If anyone's interested, I can post them.

  • Yeah. I'm still trying to figure how to implement everything - and I'm trying to think ahead and design with the idea of porting to mobile devices from the get go... but getting stuff from inside my head onto the screen is sometimes more difficult, lol.

  • Thanks! <img src="smileys/smiley1.gif" border="0" align="middle" />