kill0byte's Forum Posts

  • Thanks procrastinator! That works pretty much exactly as I wanted it to, and looking at the event sheet I can actually understand what's going on so that's super helpful.

    One quick question: I noticed when the ship turns, you have it set to rotate by 125 * dt. I'm assuming dt is delta time, but is that necessary? I understand that dt helps make things time consistently between different devices, but I'm not sure really how it goes about doing that so if you could explain why you did that it would be helpful, thanks! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Ok, I tried creating some simple line wall sprites, gave them the solid behavior, and re-applied the bullet behavior with bounce off solids turned on but the ship flies right through the walls regardless. I'm posting my capx file here to show what I've got so far.

    And thanks for your help guys, it's much appreciated.

    dl.dropbox.com/u/8938070/PegJam/gametest.capx

  • I haven't attempted to use the physics stuff yet. So far I've just been using the Custom Asteroids Movement example as a base, since it's the same kind of movement for this game. I'm a total and complete newb when it comes to C2, other than going through the beginner's tutorial and reading through the Asteroids in 100 events tutorial.

    As for what happens, when the player sprite hits the wall it just stops. It doesn't bounce at all. What I want it to do is have the sprite bounce off in the opposite direction.

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  • Hi there...

    I'm currently working on a fairly simple game, and I'm trying to set it up so that the player will bounce off the edges of the screen, and have an invisible wall "light up" on contact. If any of you are familiar with an old game called Omega Race, you'll know exactly what I'm talking about.

    I've tried adding the bullet behavior and setting the "bounce off solids" setting as suggested elsewhere in this forum, but it doesn't seem to work. I also currently have the "bound to layout" behavior added, so maybe I'm going about it the wrong way? But any help would be greatly appreciated. In the meantime, I'm going to work on my art and sound assets. :)