kidswithcrowns's Forum Posts

  • You do not have permission to view this post

  • You do not have permission to view this post

  • Very cool

  • If you're down to invest a little time I highly recommend Harvard's free CS50+ class

    online-learning.harvard.edu/course/cs50-introduction-computer-science

    You don't even have to go very far in it. Doing a few weeks of this will give you a very strong foundation and teach you how to think like a programmer

  • > To your first question, you can use Scirra's signalling server. If you want to have a dedicated host for the game, you simply need to keep a session running

    It's a bit confusing for me. Do I need a dedicated server to have a multiplayer game running? I am assuming this is not the regular host where I host my website, for example. If so, I can host the game and still use the Scirra's signaling server for free?

    The multiplayer plugin uses P2P, where the first player to enter the game is the host, and the rest are peers, so you don't need a dedicated server. Yes, you can host the game on your website and still use Scirra's signaling server

  • If you're going to have lots of objects that disappear when not in LOS, you can create a Family called LOSFamily and put all the objects you want to disappear in it

    Then, you only need 1 event

    +Player has LOS to LOSFamily

    ->Set LOSFamily Opacity to 100

  • Hello, I don't see the problem with enemies? If I don't see them it's because I added the walls as an obstacle, is there a problem? For me the problem is that I see the hearts, while there is a wall between us, I will look at a debug overview, thanks for the advice.

    In a lot of your posts recently, the issues you've experienced have come down to you not understanding Conditions and Actions

    Your code is like this:

    +Player has line of sight to enemies (Condition)

    ->Set Opacity of Enemy to 100 (Action)

    ->Set Opacity of Heart to 100 (Action)

    This means, whenever the player has LOS to an enemy, that specific enemy will be set to 100 opacity. But then you're also making it so EVERY heart will be set to opacity of 100 too. This is because both actions are under the "Player has line of sight to enemies" condition. If you only want the hearts to appear 100% Opacity when the player has LOS to them, you need a separate condition

    +Player has line of sight to Heart

    ->Set Opacity of Heart to 100

  • I've gotten them to work. Are you getting any kind of error message?

  • To your first question, you can use Scirra's signalling server. If you want to have a dedicated host for the game, you simply need to keep a session running

  • Has anyone had any success with this?

  • Also, your global variables for Keyboard and Gamepad are already set to 1 and 2 in the editor. Change them both to 0, otherwise, when you start your game they're already 1 and 2

  • In this condition, you have it set so that if Keyboard = 1 AND if Gamepad = 2, then activate both the keyboard and the gamepad group

    You should separate these into 2 conditions

    If keyboard = 1, activate keyboard group

    else

    If gamepad = 2, activate gamepad group

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I would like to save a player's character online rather than locally. I'm using this tutorial to get started: scirra.com/tutorials/525/simple-login-using-a-mysql-database

    I have a domain/webserver and I've tried following the tutorial to get everything set up but I can't get it to work. I have no idea what I'm doing

  • In the "Pathfinding" behavior under the Enemies Family, you can change "Solid" to "Custom" in the dropdown menu

    Then, just make an event at the start of the layout that does Enemy Family > Pathfinding > Add Obstacle (Enemies)

  • Prototype for the magnetism abilities in the game. I used the Tween behavior for the cool elastic effects when the kunais are attracted/sent to a destination. Sine for the hovering