KICK4H4's Forum Posts

  • TecenGOD Vanilla r240 projects compile and run fine using cocoon. The problems are plugin related.

  • IN case you missed the edit:

    Otherwize you can use the choose instead.

    choose(1,2,3,4,5,6,7,8,9) or how many parameters you want. it will pick a random one of those.

    You forgot int()

    I would choose random() over choose() for returning a value from a large range. Easier on the eye, easier to work with and probably better performance.

  • I admit I got stuck for a few minutes when I encountered this

  • >

    > My testing gave the same result, Crosswalk gives better performance than native WebView. Plus, for me not having Crosswalk broke my music playback. Apparently its a known bug that music wont start playing in Chrome for Android (=native WebView?) until first touch (gah!)...

    >

    Im getting an extra 10fps using crosswalk over webview, so ill take the 20mb hit.

  • Very nice! Good work!

  • putrandasky

    Works fine for me in xdk and cocoon. If it works when you run the layout it should work when you export.

  • In case 2, I think it would be nice to fix that.

    It would be nice but ive lived with it for so long ill probably still drag groups up to order them

  • Hey lunarray is there any chance you could make a value tween take a target value like position/scale? It would be slightly cleaner to use "start, target" for value tweens.

  • Use event: Is Between Values and use these:

    Value: int(right(str(<your value>),1))

    Lower bound: 0

    Upper bound: 2

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  • Has anybody got track events working in XDK or Cocoon? I can see track screen in my analytics but no event tracking seems to fire... even On Track Event Suceeded/Failed functions inside my app dont fire.

  • Hey , because Somebody isn't around anyore I was wondering if anyone could update the "trim" effect to support negative values, it would be really, really useful! And it's not a big change at all in my opinion, yet it is vital for the main mechanic of a big project!

    0 < 100%: Trims right to left

    -100% < 0%: Trims left to right

    Thanks in advance

    I second this. Also if possible, updating his "seamless" effect to handle animation/sprite sheets. One of the shader wizards here should be able to tweak these.

  • Try using: On Tap Object

  • The Skend effect doesn't seem to work on iOS devices in the browser. Is this iOS just blocking WebGL inside the browser? I can't test a compiled app inside of iOS, I don't own one. I only noticed it when I played the game from an iPad mini.

    Effects like seamless screw up when exported as it doesnt take into consideration that construct bundles images into sprite sheets. Something similar could be happening with Skend.

    i hope c3 will launch early 2017 at least in beta, cause i really need a osx support.

    I run C2 inside a VM on my Mac with no problems at all.