Kevin R Brown's Forum Posts

  • 8 posts
  • ...Hm. I'm using the latest version, and I see the folder in the cap reference file you provided... but I don't see the option for creating new folders anywhere. Here's my Objects tab:

    <img src="http://dl.dropbox.com/u/1613373/Con-Obj.png">

  • Is there a way to organize the items in the Object list into folders?

  • Sorry, but what is the power of two business??

    I'll second this question.

  • How would one go about trying your recommendation? I'm not sure how to tell construct to only render what's visible.

  • Couldn't you divide it into sections and only load the parts on-screen or nearby? That would keep the size down. I dunno, though, maybe that won't work for whatever you're planning. Worth suggesting, at least.

    Well, here's the thing: the 3200x3200 graphic was only for North America.

    Oh, planet Earth. Why are you so large?

    I'm sure I can cook-up some sort of plan B.

  • Oh, I see.

    D:

    ...Damn, I was going for a gratuitously large-scaled global map as my game's single level.

    Back to ye olde drawing board.

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  • ...I'm trying to use a large (3200x3200) background image in Construct; the size is quite small (600 KB), and it'll run just fine if I compile the thing into an EXE - but it takes forever to launch the game with the 'Run Layout' button, and an equally long amount of time to save the game, when the image is on the layout.

    What would be my options (if any) for trying to mitigate this?

  • Hello!

    I'm trying to set-up a simple top-down view strategy game, and am having the display follow the player's mouse cursor to pan around the map (the X & Y Scroll Ratios tweaked to 70). The problem is that the player can scroll the display right off of the map.

    Is there an easy way to constrain display movement to the boundaries of the layout, so that a player can't pan the camera out into the great white void?

  • 8 posts