kenhes's Forum Posts

  • I did. Unfortunately I have other things depending on frame changes of the animation. If there's only one frame that waits, it doesn't count as a frame change.

    <img src="https://dl.dropbox.com/u/10196246/on%20frame%20change.JPG" border="0" />

  • I've been doing animation timing on some sprites by using duplicate frames (to keep time with other sprite animations). Now I believe those duplicate frames are using up resources. I've tried changing the timing to code based, but can't get it working as well. Is there a way to link duplicate frames?

    Not a huge thing, but I'm trying to keep the size of the game as small as possible.

  • Is there a way to see what's happening outside the layout at runtime? I've put "destroy outside layout" behaviours on my particles. Do I just trust that it's working?

  • I have a particle system I want to stop when the layout starts. If it's set to continuous, it doesn't show at run time. But set it to one shot and it shows. Is this expected behaviour?

    dl.dropbox.com/u/10196246/OneShotStop.capx

  • What are the use conditions of the objects in the example projects included with Construct2? Can we use bits of them freely in our own projects?

  • We can double click an object in the layout to edit it's animations. However, doing the same in the object window does nothing.

    Sometimes (when zoomed in) it's convenient to edit animations in the object window....which means right clicking and choosing edit animations.

    Not a huge inconvenience, but is there a reason for this difference?

  • Perfect. THANK YOU!

  • I'm not sure if we're understanding each other. So here's a rough capx:

    dl.dropbox.com/u/10196246/Bullet.capx

    Click on the green box to make the bullets come out the top. They go up great with the red part facing upwards, but they turn around when coming down. I want the red part to be always at the top.

  • I could do this by setting the y value but I like the gravity/speed parameters of the bullet behaviour.

    For my current project I don't want the "bullet" to face the direction it's moving all the time. I want it to go up and face up, but come down and still face up.

    Is there a way to do this with bullets?

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  • Brilliant! Should have guessed. Thanks Ashley.

  • I've just upgraded to Windows 8. When I drag particular png (large in size) files in to my project, they appear as in the image.

    <img src="https://dl.dropbox.com/u/10196246/Image%20Scaling.JPG" border="0" />

    Testing the same project on my Windows 7 machine, the image is scaled all the way across the layout.

    Capx

    dl.dropbox.com/u/10196246/ImageSaleErrorWin8.capx

  • Flash exports as .emf and .wmf. Are these compatible with your plugin? Thanks.

  • Using the search box wouldn't be necessary in my project if the window only contained the objects of the current layout event sheet (as an option and if it's possible). Just an observation.

  • When picking an object for an action, there is a search option which is good. However, it would be nice to be able to sort the objects by what layout they're in. Maybe using tabs? Thanks.

  • Didn't think it would be so easy. Cheers!