kekeke456's Forum Posts

  • Hello!

    I am a new user.. when I signed up i recall a suggestion to write an Introduction on the Introduction board.. now I can't find the board. So either I was dreaming or there is some work to do on the interface

    ANYWAY, I was making games in ClickTeams Games Factory when i was was a young teenager and it was great. I recently was able to recover some of my games from 12 years ago and got the urge to making games again..

    i browsed around for some coding library to build games in html5 and found this. Before actually starting the program i still had in the back of my head "to make games again will be like all your other wild ideas.. a fun idea, but in reality it is too much work and I am too lazy to make it happen..".

    Then I opened the program, learned the interface and tried out the features and made a protoype and OH MY GOD this software is 1000000x times easier, better and more powerful than I could ever imagine!! Thanks, you just added a big source of joy to my life!

    See you on the forums!

  • Hello!

    I am a new user.. when I signed up i recall a suggestion to write an Introduction on the Introduction board.. now I can't find the board. So either I was dreaming or there is some work to do on the interface

    ANYWAY, I was making games in ClickTeams Games Factory when i was was a young teenager and it was great. I recently was able to recover some of my games from 12 years ago and got the urge to making games again..

    i browsed around for some coding library to build games in html5 and found this. Before actually starting the program i still had in the back of my head "to make games again will be like all your other wild ideas.. a fun idea, but in reality it is too much work and I am too lazy to make it happen..".

    Then I opened the program, learned the interface and tried out the features and made a protoype and OH MY GOD this software is 1000000x times easier, better and more powerful than I could ever imagine!! Thanks, you just added a big source of joy to my life!

    See you on the forums!

  • if EnemyDestroyed

    then

    if(random < 0.6)

    action1

    else

    action2

    if EnemyDestroyed && (random < 0.01)

    then

    action1

    On a trigger, I want to choose one of many different actions

    or

    I want to play an action only sometimes

    Is there a shortcut way to accomplish this, both fast to implement and execute?

    If there is not, what are some pretty fast ways?

  • THANKS!!!! This was exactly what I was looking for! <3<3

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  • Hello!

    I have a fixed rectangular playing area that is not scrolling. On that playing field I am slaying monsters. When a monster die, i want to leave a slain monster on the screen until the game is over.

    The corpses will never change or interact with anything after this point, so I want to "disable" the objects or "imprint" them into the background.. some trick to avoid object overflow.

    After a while the corpses start to pile up and overlap each other.. this does not need to look perfect. Smart simplification techniques can be used to reduce the number of total objects.

    Even if there is no good standard solution for this, any wild idea or far fetched idea is welcome