kcksteve's Forum Posts

  • I know this is kind of an odd request but is there any way to allow c2 projects to keep checking for keyboard / mouse input when out of focus. I'm using "cr_setSuspended = function() {};" to keep running when out of focus and gamepad input works but keyboard and mouse isn't picked up. This is for a QA support tool to do various things when running another game.

    Thanks!

  • Bump!

  • hmmm, i will have to test this when i get home. I will report back...

  • Thanks for confirming! I appreciate it.

  • I recently uploaded a few of my games to gamejolt in html5 website format, the problem is when viewed using chrome they will freeze on the loading bar. If you close and re-open the window it will load fine. On edge they wont get past the loading bar. On firefox they work fine. Exported using construct 2 - 212.2

    Anyone mind taking a look and seeing if you get similar results?

    http://gamejolt.com/games/repluse/29940

    http://gamejolt.com/games/digipong/29514

    http://gamejolt.com/games/blasteroid-deluxe/57460

  • Does anyone know how to enter fullscreen in windows 10 universal apps? The browser object will not trigger it like in chrome/NW and I haven't been able to find anything in the VS2015 project that is an obvious setting.

    Thanks,

  • okay will do

  • Ashley ?

  • When I build my games with NW when I set to full screen it always goes to the secondary monitor very annoying and i haven't found a workaround yet. Anybody have a solution?

  • 3k to dev for ps4? You can borrow a ps4 dev kit for free. From what I've read they are easy to get. Also every xbone will soon be a dev kit (you can access the features already). Its good to hear about the upgrade, I have two pro licenses I will likely upgrade one then. Now just bring on a better Gamepad API , manual scripting built-in and some type of ps4/xbone wrapper!

  • Hey guys, with Construct 3 now around the corner I had a few questions for Ashley and I think most other people would have similar questions.

    Will we be able to upgrade our licenses from C2 to C3?

    Will we get more popular platforms supported (xbone, ps4, etc)?

    Will we get force feedback from controllers?

    Will we get more powerful physics/collision system? (Collision location points would be awesome)

    Would it be possible to write and attach scripts to objects (Like unity or unreal) as well as have the event system?

    From what i seen on the C3 page, there doesnt seem to be anything to justify the switch. I have recently spent quite a bit of time in Unity and I really like the power it brings to customize everything but of course it is harder but so much more expensive and with the Unreal Engine now free it opens up some options. I realize Construct is more entry level than Unity or Unreal but the limitations seems to be mainly in Export platforms, Input Options and Performance. I would love to see C3 become more competitive with these two.

    Just the ramblings of a long time C2 developer/lover.

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  • Hey everyone just wanted to make a post to let people know I am available to do work for hire. I would also be willing to do work for a percentage. Check out my games http://gamejolt.com/profile/traxxgames/150732/ or my not so great looking website www.traxxgames.com. A side note I would be willing to trade work for a website re-haul.

  • Hey guys i was just wondering if you could include a system action to change downscalling quality and the new tilemap seamless mode. I have found the differences in performance to negligible on most devices but low end ones could benefit from reduced processing demand. So giving the user the ability change this in an options menu would be great.

    Thanks Scirra keep up the great work!

  • So has anything been done about this? The suggestion to get a refund for c2 is well... if anybody has dealt with steam before you know what a shit show it is. And i purchased the C2 when a sale was on so they would give me 264 back(eventually,maybe if im lucky) and i would then have to pony up another 136$ I use this program everyday and I genuinely love it but this bug seriously affects my ability(and many others!) to use the program.

  • You could have one sprite object as the sun in the background and the glare effect on a layer on top with additive effect. You could easily make this with lens flare in photoshop. Pin the glare to the sun. Use events to control the opacity and size of your glare sprite. Check If SUN is overlapping your BGsprites or some kind of invisible sprite for collision detection. If it is overlapping check distance from center of sun to center of collision-sprite, if the sun is bellow your collision-sprite use the distance to make a multiplier for your glare sprites opacity and size. I think you will find this fairly resource intensive but I cannot see another way of doing it.