kayin's Forum Posts

  • Typically I work on my games on a laptop with 34 megs of video memory (as opposed to my reasonably okay desktop). While this generally works fine, I run into video memory issues whenever adding effects. I fear over time with enough animations, I'll run into this even outside of that.

    Now, I can't expect magic. This dinky thing will never put out as many frames per second as my desktop... But I never take a performance hit. I always get a 'no'. Of course, this is beta software, so I'm not terribly surprised. Most aspects are great -- but I have to ask if there is any intention to better this situation and how much I could expect in the future (near or distant). Such advancements would make me a very happy camper.

    I mean, I can run half life 2 on this thing, even if it looks horrible.

    Thanks for all the good work and I hope my pestering is more helpful than annoying.

  • You are my hero.

  • I don't mean as a conditional, but as a retrievable value. So I could do stuff like set animation, objectsomeobject.animationplaying or whatever to make two objects always play the same animation. Or various other things. Not extremely useful, but I have at least one use.

  • I'm sure you already have it, but if not, being able to detect which animation is playing would be great. I know there are ways to work around that, but it'd make things lovely. Thanks for the great work!

  • Hells yes to 'compare animation frame'. I've been able to work around this, but the feature really is sort of a very important one.

  • Speaking of hot spots, I'd deeply love to give the coordinates numerically, as well as having a way to 'flip' them. It's always a pain when converting animations from right to left that don't have a center hotspot.

  • Argh, the save thing made me shred some code to make an example file for a bug. hopefully it wasn't that much work. Oh well, such is the way of using beta software!

    edit: Okay woo, I lost next to nothing. Good thing I make a bazillion redundant saves -- and 3d bug submitted.

  • What possibly makes the current state more useful then it would be otherwise? Phantom collisions don't seem all that great -- as far as I can fathom, its pretty much useless save for some esoteric situaiton.

  • I've been experimenting with doing stuff based on objects overlapping objects in another layer and quickly came across something annoying.

    When one layer is set say.. to not scroll (like an overlay/hud layer) and you move around on the game play layer, collisions only occure where the objects would be if the layers scrolled at 100%.

    This doesn't seem right and I would guess it to be a bug, but theres also the possibility (as is common with construct) that it's intentional and I'm missing the setting that'll make it behave accordingly.

  • It's nice to have my bugs fixed within days, as opposed to yelling at clickteam for months.

    Thanks. I'm able to work pretty smoothly like this.

  • This is probably why I still had weirdness with animation finish in the new version. Something is off between this when used as a group or not.

  • I noticed you use Aligned and NonAligned animations mixed in the same system. Feels kinda *unnatural*.

    In an attempt to make myself clear here are 3 caps.

    1/ what i called NonAligned.

    2/ what i call Aligned

    Or another example, but this time aligned to a behavior driven sensor.

    3/

    Questions: Is there anyone having a coherent system in this matter ? Is there an official way for doing this ? What would be the best way to do this ?

    I really have no idea what you're talking about, nor do I see what your examples are trying to show (Other that they work). Care to elaborate?

    And unrelated upload for the same thread but a different issue.

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  • Scary! Reporting some save corruption. I had a pure call crash with the editor (seems to still happen sometime).

    So whenI load up the file (and any of its backups) I get

    "Error with loading: expecting class (CObj), but recieved (bj) "

    Nothing major, work loss wise, but very scary. It might of just been an auto save at the time of the crash or it might be deeper issues.

  • Yeah I know it looks similar to the kid, I sort of looked how he was shaped so I could make something that doesn't look like a square with a face, or just some blob. But don't worry I'm not useing that one anyway.

    I honestly don't care either way. I'm not protective over the game like that. I was simply more amused than anything and a little flattered.

  • <img src="http://img235.imageshack.us/img235/3930/exampleqy1.png">

    Heres pretty much what I want it to look like.

    ...... Heeeey. D: That looks awfully familiar..... Hm! Just can't seem to place it!