kayin's Forum Posts

  • I made a custom loop movement engine thats remarkably similar to those found in MMF2 games. It features a double jump and not much else, but I figured since the topic hasn't been discussed much and only a basic movement engine has had an example uploaded, I'd upload this. Also would be nice to know if anything can be cleaned up with Construct features I'm unaware of.

    You can tweak things by modifying the variables in the red cube, like speed and mount of air jumps and the likes.

    (oh right Z to jump, arrows to move)

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  • I just got nailed with this problem -- though incidently, it worked originally. Left my laptop on overnight with some test stuff open, go up, played some Street Fighter (Non direct-X emulator with and plugging in a USB device), went back to it, went to create a new sprite and got a crash. The only other programs that I used in this time were Firefox and UltraVNC. I tried to reinstall and reboot< which still ended in failure>

    the laptop in question is a Toshiba Protege M200 upgraded to a gig and a half of ram. The built in graphics chip is a Geforce FX Go5200 with what should be 32m of ram. Hope this helps. Guess this thing is sort of pushing the limits a bit.

  • I'm very impressed by all this honest feedback and I thank all of you. The only thing that sounds like a real headache is the the events not narrowing down the scope of objects -- but I don't know how bad this actually is, so that'll be the first thing I test.

    Anyways I'll be sticking around then, because even if I don't use it now, I'll hardly be able to wait to use it later. Thank you, everyone!

  • Hello, I'm Kayin, questionably famous for the questionably designed game, I Wanna Be the guy ( http://kayin.pyoko.org/iwbtg ). Now, I made this game in MMF2 as my first real game. MMF2 seemed like a good idea at the time -- until I reached a point of cursing and screaming at it and its anarchonistic bullshit. I use MMF2, but I HAEEET MMF2. The sheer lack of qualifiers in behaviors was more than enough to enrage me.

    That said, I am very very willing to jump ship here. I have faith in my geek friends and their open source projects. But I'm also a bit nervous, after being 'burned' by MMF2, which held IWBTG back in a lot of ways (Basically by rendering it a crash prone, slow program). I googled around by construct and, to my horror, despite being elegent and progressive, has very little coverage to tell me how good/reliable it is. You'd think all the 10 year olds who want to make games would jump on this.

    This is why, selfishly, I am making a thread here, to ask honestly to the users of this program... Is it viable? Is it ready? Should I wait for it to be refined more? Are their any scary/crippling bugs, oddities, important missing features or anything horrorfying I should know about? I hate to make a self centered thread like this, but theres a strong lack of information for what seems like a brilliant piece of software.

    Again I apologize for this thread, but I am very excited and optimistic and am totally hoping I can jump ship for my next project. Thank you.