Kaye Paulson's Forum Posts

  • 5 posts
  • It's a lot of variables to keep track of, and probably involves a lot more variables than any of us realize. Best thing to do in my opinion is to use a notebook to keep track of your variables and what they are tied to or affect. Having a physical 'map' like that always helps me not lose my place and screw up something big that I have to spend hours fixing,

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  • I'm 29 and just getting to grips with Construct 2. I've played games my whole life and I've always wanted to make my own. Recently, it's been a stronger feeling since a lot of games coming out nowadays just aren't the kind of games I enjoy, so I figured the best solution was to make my own!

    I've been using a scheduling book to plan out my days to balance work, family, and game design, and setting small goals for myself every day and week, I'm not sure I would have been able to do this earlier in my life, because like I'm sure a lot of you experienced, it was hard to stick to a project without getting frustrated or bored. I'm older now, and being a father and a husband has really helped me learn how to manage my time. Having kids has also reminded me to keep an open mind about design and what could be considered 'fun', which helps me stay creative and not feel stuck in a rut or banging my head against a wall.

  • Thanks a bunch! I hadn't quite gotten that far yet, since I'm still trying to nail down the basics.

  • I'm not very familiar with Construct 2 just yet, but a feature of a game I would like to put together was destructible terrain. More specifically, I wanted different types of terrain that would require different tools to destroy, and then to have all of those terrain types obey gravity. For example, if the player was to destroy a wall, the floor above them might collapse partially, either damaging or trapping the player if they are not careful.

    There's a part of me that thinks this should be fairly simple to achieve, but again, I'm new to this program. I what I'm talking about possible? And if so, does anyone have any tips for me? I appreciate any help and advice in advance.

    Thanks guys.

  • Hi, everyone, my name is Paul.

    I've been a gamer my entire life, and I think it is only natural for anyone who loves anything that they want to someday create something they love. To that end, I've made a happy 5 year and ongoing marriage for myself and my wife, and we've been raising our two beautiful twin boys for 2 and a half years now. Recently, we moved across the country in search of better jobs and schools for our kids.

    During the move, I dug up a lot of notebooks. If I'm right, we all have them. Pages and pages of scrawled ideas for interfaces, menu screens, gameplay notes, character designs, and world building. Sketches for bosses and power ups and all sorts of things that come to you in the middle of the night or when you're bored.

    And if there's something about me that annoys the hell out of my wife, it's that I'll often start something and then never finish it. So, with a new place to live, I figure now is as good a time as any to get serious about something, I've had so many ideas over the years that at least ONE of them should be worth a good game. After getting moved in and establishing an internet connection, I cast a look around for something to help me do just that, and here I am.

    I've made a complete game years ago in Games Factory when I really had no idea what I was doing, and going back to it years later it's pretty terrible. I have some experience with all sorts of programs, like Game Maker, many iterations of RPG Maker, and the Adventure Games Studio, but a lack of time or interest on my part has doomed those previous projects. This one looks promising, though, and I think I've got some good ideas to get me started.

    Here's hoping I'm not wrong. Pleasure to meet you all.

  • 5 posts