Kan's Forum Posts

  • Maybe I'm off, but what if you try to install Construct and Virtual C++ and DirectX directly on your USB key? Okay, well, I'm not sure DirectX will let you choose the install location, but maybe that could help anyway. (DirectX is pretty secondary anyway since most computers should be worth an update to the recentest version if they don't have it. Their owners wouldn't care you update something useful...I guess...)

  • Hi there!

    I have problems with the order of the layouts for the first time. But actualy, I expected that to happen one day, for some reason...

    So, as you probably already guessed, yes, Construct thinks layout 4 is layout 8, and that layout 5 is layout 9. Why? I guess that's related with the fact that layouts 8 and 9 were created first. But hey, I've put the layouts in the order I want them to be (which means 1, 2, 3, 4, 5, 6, 7, 8, 9) and I renamed everything. But it seems like that didn't change things much for how Construct considers a few of my layouts... :-/

    Here the .cap comes : https://sites.google.com/site/jeuxdolivier/Soucoupe.cap

    (By the way, we're not here to steal the concept of my game, nor say it's dummy, okay? lol )

    INSTRUCTIONS :

    There are simple tester codes you'll need to use in order to try the problem. In the menu (layout 1), just press F3 to unlock every feature, then choose a level. Level 1 and 2 work fine, but Level 3, 4, and 5 redirect you to other layouts for some reason.

    So...do anybody has an idea how to resolve this?

  • I'm always impressed to see that totaly random stuff can resolve my problems!

    Thanks again dude!

    I often wake late too (9h00 is my recent earliest). But you see, you can figure out such problems while being tired, being not a programmer, and being making your first game with Construct, when I am...not tired and making my <big number here>th game with Construct.

    (I'm not programmer either, that is...)

  • Okay, I got another problem with another advent game. This time, putting the events in reverse order don't seem to resolve anything. :-/

    It's a memory game (and yes, I'm making games for children

    http://70.83.179.135:81/resource.do?uid=1292771433630

    As you can see, first you flip two cards, they aren't identical and they flip themselves back (if they're identical, no matter, they'll flip back anyway cause I didn't program that part yet). Then, you try to turn a card again, and...it shakes. You must click a few times until the card flips.

    Someone has an idea of what to do?

  • I don't like maths that much either. I don't like maths, but I'm good at them.

    Same for french. ;-D

    People also told me I was good at teaching. But I don't like that at all. In a classroom or such, I feel like I know, and like they know nothing. Very boring.

    But AI sounds cool actualy. Though, I don't ever notice it when I make so! ;-D It just seems like a bunch of events in an event group, as always.

    Have fun with maths in game creation cause...that's probably the only place where you'd need things like how to calculate the area of an octogonal pyramid. I mean, really, we learned so much of those totaly useless things. We could have learned them only when - and if - we actualy wanted to make video games!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Oh, I like RPGs and Adventures too. Well, as my avatar shows, I'm a fan of Zelda.

    I don't like shooting games either.

    Actualy, when a game begins to have lots of coding, I get lost and forget it. :-/

    I'd like to make big games, but lots of them are still waiting for bugs resolve, time, and motivation. ;-D

    But there are people who can program or modelise 3D things for hours, without getting lost, tired or bored. Maybe you're a person like that. Then, as my friend, you'll succeed in doing any kind of thing on a computer. Though if you're like me, you may need a certain amount of luck to be able to finish the making of med-size game without getting crazy!

  • I didn't play much myself, but the one I mostly played was in the late Sierra's Hoyle Puzzle Games (which included Contraptions : The Incredible Machine too)

    Actualy, I'm making an advent calendar composed of little games. One new every day. It's the second year I do so, but the games aren't petty long or big. I expect this breakout to be one of the biggest.

    And as it, I plan to reuse it to make more levels and publish a second version on another day in december too.

    What're you doing right now?

  • Lol. Of course. What else but Kan?

    I can't do anything if you suck at playing it ).

  • It's cool to be called Kan. People do never call me like that though I want them to do so!

    The thing is I have another pseudo somewhere else, plus a few actual names so...

    Well, anyway.

    I continued with the first way (pick closest and reverse events order) and the game's been released.

    I guess I'll let you have it : http://butor.com/resource.do?uid=1292646405489

    Go Construct go!

    Kan

  • C'est quand m�me dr�le de penser qu'on parle toujours en anglais pour �tre s�rs que les autres comprennent!

    The events order things is weird, but anyway, if it works I won't complain.

    Thank you for helping!

  • Hey, toi aussi t'es francophone?

    'Til now it works! Thanks a bunch!

    ...I didn't know 'pick closest' condition...

    Though, I don't see how I could use families. Since there are three kinds of brick, and that each of them is destroyed after a different number of hits, I think it'd be hard to get family events to work properly. :-/

  • I'm sure everybody already encountered the following problem, but I am the one who has never been able to figure out what to do.

    If, for example, I want a brick (in a brick breaker game) to change from animation 1 to animation 2 when it's hit by the ball once. Then, when the ball hits the brick again, I want the brick to change from animation 2 to animation 3. And so on.

    But, there's no delay or anything, so the brick changes from the first animation to the last animation when it's hit once. VERY annoying.

    And then, when I'm just about to go see my psychologist, the Construct devs release a new version with the so cool wait object!

    ...But even with it, I still have problems. Depending where I put the "wait for 10 ms" condition/action, I got either all the instances of a same object to be affected when one of them is hit, either the same problem which leads the brick to go to its very final phase when it's hit only one time.

    CAP file (problem located in the events of the ''Hit Bricks'' group) : http://butor.com/resource.do?uid=1292198866697

    Please help me...

  • I did it. I still have the same problem.

    Seems like I'm bond to make buttons out of sprites by myself... (or use the crappy Windows button)

  • Hi there.

    I don't know if this is the proper place to ask this, since it's a plugin found in the plugin forum, but I'll do anyway.

    I downloaded the recentest version I could find (plugin Sprite Button) and it just doesn't work with the new versions of Construct (I have 0.99.96 but it stopped working from the moment I updated to 0.99.91).

    I know how to install a plugin, since I had already installed that one - and others - and worked with it for a while when I still had 0.99.62.

    When I open an old project that included a Sprite Button object, it says it can't find that plugin and so can't load it. The Sprite Button object doesn't appear in the object list either.

    Is there something I can do to resolve that?

  • You should try on a VM created using another software. Maybe it'd work.

    Sorry, I'm not on Linux right now so I can't look for the software that exist.