Kali's Forum Posts

  • int.... int.. int.. DAMNIT I knew that (sort of) Thanks a bunch !!!

  • If you are not using the sprites in the game layout why not just destroy them or have them in a seperate layout that you don't show ?

  • Hi there fellow constructors

    quick question... is it possible to use a variable value as one of the numbers in expressions like random() or Choose() ?

    for instance like:

    globalnumer "SPAWN" = 10

    blahh -> blah -> set animation frame to " random(0, SPAWN)

    I've tried a few versions of this and can't get it to work . :/

  • hi there ... have a look at the litetween behaviour ... it can help you do that

  • or the really easy/lazy way (the way I do it) - is to use the magi-cam plugin

  • when you click "new project" in c2 you can choose a starting template - look for "infinite runner template"

  • any chance you'll put it up as a web-export? I would love to see my ipad/phoner suffer :D

  • I've been looking into that aswell... I don't know the scorm tech at all but for elearning it seems to be a pretty consistant starndard.. Anyhow as far as I know thare are no plugins for construct -> scorm connection available .. but if you are up for it I found this github project that (as far as I can see) will help you on the way to do what you want.. github.com/pipwerks/scorm-api-wrapper

  • great work - it runs very smooth on my setup, 60fps consistently -> win7 64bit - i7 920 2,67ghz - 6gb ram - gforce gts 250

  • Excellent work.. really like your style!

  • Hi there...

    I've been doing some animations in flash to use in my construct games.. and what I have done is simply export the "movie" as a png sequence and then import and arrange that sequence in constructs animation tool..

  • nice linkbait there :/

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  • hmm just an idea... Couldn't you store the system time & date at given intervals during gameplay.. and then use the time difference between last saved time and current time to calculate the points given during pause?

  • ydrkk.. I can see why that sucks.. you really need to be able to control and optimize where and when adds are placed..

    you mind posting a google play link to your game - I'm kinda curious to see how the adds work in their current state - and of coruse try your game :)

  • first of all - I can't really help you with the technical stuff sry - but..but why not put one of you projects up on google play and do a little betatest to make sure your adds are showing ? I would be happy to help...