Kali's Forum Posts

  • short answer - Admob is for apps only. So you'll need to create an APK version of your game and test it on your device

  • Sent you a PM

  • wuhu - onwards then

  • Thankx for this plugin

    Just finishing my first mini game with it for mobile.

    Works Great with intel XDK

    uhh i was just gonna ask if it works with intel xdk exports... you had no problems ?

  • great idea!!! I'm working on a game right now that makes heavy use of arcs and circles - i will definitely post my problems and solutions here.

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  • adMob is for apps only . you can use adsense as a pre game loader or something similar. Leadbolt has (as far as i know) a solution with adds for webgames.. i'm not sure how well it works though.

    there are other add networks fort webgames - i saw someone mention Yllix as a good addnetwork for webgames.. but I don't have any experience with them my self

  • I'm pretty sure it's got nothing to do with your build - I got the same thing last week and it was because I didn't upload enough different screenshots.. I needed one for "phone" one for 7 inch tablets and one for 10 inch plus one for tv.. then i worked.

  • wow that's really impressive - thanks for share.

  • thanks jayderyu thats a really good explanation of how it works..

  • Ohoy constructers

    My name is Simon - I'm based in Denmark where I have a one man game oriented company called Papio. When i'm not making games or digital play things or other work stuff - i spend my time in the sea, either diving, rowing or surfing. (should really move to some here with nice warm waters)

  • I'm not sure i follow this one ? why would it matter in which way the images are organised - as far as i have understood there is really no difference performance wise whether you have 10 sprites or one sprite with 10 frames. am I wrong ?

    4. Group Sprites images, layout images, Hud wisely. Don't make a ui where 1 image counts as 1 sprite. all Menu UI should be on 1 sprite object, all game UI on 1 sprite object. If you need ui elements on both. It's ok to have 1 sprite object that exists in both game layouts and menu layouts.

  • Ohoy fellow Constructors

    I've just released my first game, Bubbles - Pop and Match, on google play. Basically it's a simple matching game where you tap and drag lines between matching bubbles to create long chains. release to pop the bubbles and earn points. the longer chains you create the better the score plus you might earn different bonus bubbles. You need to be quick on you fingers though because if a bubble of a different colour overlap you chain before it's popped you'll start to lose energy.

    give it a spin and let me know what you think - of course any reviews or rating is greatly appreciated

    https://play.google.com/store/apps/details?id=nu.papio.bubbles

  • I can recommend the tool that AndreasR mentions - works great!

  • Have you tried doing it with lunarray's litetween plugin ?

    I tried to do something similar to what your are doing (e.g coding the wobble and so forth my self) and had it working nicely... but performance sucked. then i started using the lite tween plug and haven't looked back since... it's extremely versatile and performance is in my experience really good.

  • ahh sorry - thats my mistake i guess. My game isn't exportd as a native app - its only browser based