jvalks's Forum Posts

  • 5 posts
  • Thank you all for the answers, they where very helpful to me

  • Newly created objects land in front of all the other objects on the same layer. All objects on layers above the spawn-layer show in front. Z-order is the order of objects on a specific layer. But also the layers have a (kinda) Z-order. Layer on top shows in front.

    So, first, you got to create them on the right layer. The create action will ask you the layer. And that layer has to be on the right place in the layers list.

    Secondly, if you want the newly created object behind an existing object, then yes you have to adjust the Z-order. But that is only possible for objects on the same layer.

    Thanks, this means my assumption was correct. I wonder if the new command 'Sort z order' can be of some use here

  • Hi everybody,

    Just a quick question about Z-Order.. Initially I use the Z-order bar to order my sprites on the layout. When I destroy a sprite, and create a new version of it, it does not use the same defined Z-Order but it appears on top of the other sprit(s).. Is this normal behaviour?

    Do I have to z-order my new create objects manually every time?

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  • Agree to this! I started with Game Maker, switched to ClickTeam's Fusion and now I stay with Construct 2... Why? First of all: you guys! What a great community! Second: the software of course! It's fantastic, I have so much fun trying all kind of things and my first 'big' project is going well.

    Keep up the good work all!!

  • Great post... I used Fusion a long time because I had serious problems with the marketing strategy of Parallels. Fusion worked ok, until I experienced several problems with the Construct 2 UI.

    Somehow my layouts did not update but stayed black, action items suddenly appear/disappear when hovering with the mouse over them...

    Also testing the games in the Edge (or other browser) show a lot of lag. Last weekend I installed Parallels v11 (trial) and guess what... everything worked like a charm! Fast and no problems!

    I do have to give Parallels the credits at this time

  • 5 posts