Until the day Construct is available for Mac (sounds like Construct 3 might be) Mac users can run it in Virtual Machines like VirtualBox, VMware Fusion, or Parallels. My game has grown to be over 80MB using about 300MB of RAM with it's 400+ events. So it's taking a while to open and export now. So figured I'd compare the free VirtualBox I'm using to the paid solutions Fusion & Parallels. The reason I'm so curious about these results is because Construct is about the only use I still have for booting up Windows so figured I'd best pick whatever is best for C2.
I'm running Windows XP SP3 and the latest version of all 3 of these programs at the time of writing this and these were my results.
Time to open my project:
VirtualBox = 1min 8secs
Fusion = 0mins 50secs
Parallels = 0mins 27secs
Time to export my project. (Minify Script enabled / PNG compression off)
VirtualBox = 6mins 06secs
Fusion = 4mins 34secs
Parallels = 5mins 35secs
The results are interesting to say the least. One thing to remember is Fusion and Parallels are not one time purchases, compatibility tends to break with later version of OS X that require paid upgrades to their latest versions.