Justin64's Forum Posts

  • Does your sound start with some extended silence (just check in a media player)?

    Is the sound file very large or do you have a lot of them?

    Is it in the Sounds or Music folder?

    1. It doesn't start with extended silence.

    2. It's only 192 KB, but I do have 14 sounds all together.

    3. It's in the Sounds folder.

  • So I have a button that allows a player to fire a bullet, however I don't want the player to be able to mash the button and shoot an endless stream of bullets. What can I do to slow fire rate/spawning of a bullet?

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  • The sound seems to play after the animation, regardless what I do.

  • When I did it with "Trigger once", it played the sound after the animation was over.

  • When I tried either approaches, the sound plays infinity till the animation is over.

  • Hey, I'm trying to have my game play a sound on a beginning of a certain animation. Is there a way to do to so?

  • Thanks!

  • Hey, I'm trying to figure out how to have multiple buttons perform the same action efficiently? The way I have it set, I have 2 events that perform literally the same action. I can't figure out a way to have the event be set to a if "A button or B button is pressed" condition.

  • Thanks guys! That did the trick!

  • Something I use myself is to divide player's and enemy alike into 2 different events.

    One controls movement and the other control the animations

    On the start of the layout all you need to is pin the animation events to the movement events

    By doing this you can perform all the actions you wish them to carry out without actually making their visuals alter too much

    Good luck!

    Chris

    Thanks! I tried that and it worked!

    I have this issue though. I've set it for every 3 seconds: It'll spawn the enemy box/enemy movement event and it's animation event. Once the player defeats the enemy, the hit box gets destroyed but the animation stays in place. I've added the event once the hitbox gets destroyed, destroy the animation. However it effects all the enemies animations as well. How do I fix this?

  • I'm currently making a game based off the scirra.com/tutorials/37/beginners-guide-to-construct-2/page-3 Top Down Shooter tutorial, I'm using Bullet Behavior for the enemies' AI. I want to know if it's possible to have the enemy's image not rotate while moving around at different angles. Or should I use a different behavior for the enemy AI to accomplish this?

  • Hiya! I'm Justin64! I've just got a Wii U's developer's license and i thought Construct 2 fitted my needs for rapid prototyping and game development. I'm used to writing things from scratch till, the point I end up reinventing the wheel.

    Can't wait to dive right in!