Something I use myself is to divide player's and enemy alike into 2 different events.
One controls movement and the other control the animations
On the start of the layout all you need to is pin the animation events to the movement events
By doing this you can perform all the actions you wish them to carry out without actually making their visuals alter too much
Good luck!
Chris
Thanks! I tried that and it worked!
I have this issue though. I've set it for every 3 seconds: It'll spawn the enemy box/enemy movement event and it's animation event. Once the player defeats the enemy, the hit box gets destroyed but the animation stays in place. I've added the event once the hitbox gets destroyed, destroy the animation. However it effects all the enemies animations as well. How do I fix this?