Justin64's Forum Posts

  • I've exported and build an Android version of my game using Cordova natively. However when using a gamepad, my game won't respond from any input. Is there a plugin or work around for this? I'm testing my game on Android TV.

    Tagged:

  • Hello! So I've exported my game and converted to Android natively using Cordova. My game features gamepad functionality, however when I whatever gamepad I connect and use, it doesn't respond.

  • How does one get in touch with you for porting services?

  • matpow2 One of my developer friends is interested, and they wrote an email.

  • I've made some Android builds using Cordova natively and Cocoon.io and they both don't seem to take any input from any Gamepad connected to do Android device. I'm using the latest version of Construct 2 and Cordova. Does anybody have a solution to this?

  • It seems like the D-pad on any of my controllers isn't being picked up by the API at all.

  • I'm having problems trying to get my game to get input from the D-Pad. It can read all the buttons and analog sticks, but it can't seem to detect the D-Pad.

    I'm not sure what to do.

  • I'm trying to export my game to Android, but I've seen so many tutorials that are now outdated and no longer applicable. Is there a still a way to export to Android in Construct 2?

  • I want to have dialogs boxes where it prints each character in the sentence one at a time, and plays a sound effect for each character printed. What's the best way to accomplish this?

  • Hey, I would like to know how to trigger an action with 2 or more instances of the same object, that will destroy 2 instances of another object.

    So far, I thought it would work like this:

    Thing Pick instance with UID 001

    Thing Pick instance with UID 002

    Thing is True

    Stuff Pick Instance with UID 03 -> Destroy Stuff

    Stuff Pick Instance with UID 04 -> Destroy Stuff

    Any tips?

  • I was making a template to make a simple breakout clone. While testing it occasionally the ball will clip through this corners of the boarder. What's the best solution to resolve this?

    Here's the capx.

    https://www.dropbox.com/s/ia72fqz2bj9vy ... .capx?dl=0

  • Yes. but it does it regardless if the player is or isn't holding down the fire button when they unpause.

  • I have this issue, I've created a a charge shot event, but it seems to be having issues when the game is paused/unpaused.

    While the player holds down a button while the timescale is 1, add 1 one to charge_shot. When charge_shot is 3, and the player releases the button, spawnCharge. It works normal during regular gameplay, however if the player pauses and the game, (it sets the timescale to 0), releases the charge button, and then unpauses, the player still charging till the player presses the button again. Not sure if there's a nice solution or alliterate way of making a charge shot mechanic that won't be affected by the pause screen. Any help would be appreciated.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'm trying to play my exported HTML5 game offline using Chromium. When I load the page, it just stays on a blank black screen. I want to know if it's possible to play my game offline on a pi 3.

  • Hey I'm trying to play Construct 2 games on a Raspberry Pi using the Chromium browser. However, it doesn't load. Is there a way to get it running?