What happens when you try and use something like "every tick set x position to 100" on a physics object?
would that restrict it vertically?
Not 100% sure what extra is needed, but i've seen from a few posts from people who have claimed to have gone this route, that they end up with better performance compared to using their build engine.
Can anyone post the workflow for publishing from phonegap and bringing a project into xcode ?
thx
Cool can't wait to try it.
Did you publish using their build server? or though your own xcode publish?
Clicking the "Help With Expressions" link in a parameters window crashes construct.
Develop games in your browser. Powerful, performant & highly capable.
Just double the frame of the animation in the animation's time line.
I'd like to second this request.
Here's a great example of a html5 game.
It was NOT created with construct 2, but everything in it could have been.
turbulenz.com/games/save-the-day/play
Click the sprite you want to add a variable to, and then on the left hand side you'll see a list, in there it says "instance variables" click Add/edit and a new window will pop up. Press the + button in there to create a new variable for that object.
If you are using the platform behavior on enemies/mushrooms you can use the Sprite -> "simulate control" -> move left action to make them move. That way, gravity is built in.
You would pin a text field onto the tile below it.
i would recommend using the sprite font plugin though, its less CPU intenseive then text fields.
Try setting 'Sampling' to 'Point' in project properties.
Try making the collision box 1 pixel smaller then the sprite image.
Each instance has a Instance ID and a Unique ID.
so can query a specific instance that way.
scirra.com/manual/30/instances
0plus1, could you please put together a guide or tutorial on your windows to mac xcode/phonegap workflow that would help us out who want to try this method?
I don't have a mac but am thinking of trying out the macinacloud site for this very purpose.