justifun's Forum Posts

  • Keep up the good work Some people just have to wait to be patient. Release it when you feel you are at a good stage where you need feedback from us. Everyone who purchased it should have understood that it was a work in progress, or waited until it was complete to buy it. Its so cheap anyways, I don't understand why people are so upset.

    Looking forward to playing with it some more once it develops more.

    Please don't stress over people complaining about not realizing what they purchased before buying it.

  • Yeah you only need to "pin" once. then the objects are stuck together until you "unpin"

    And i think littlestain meant to say use "position" only i think is the correct term while pinning

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  • (Event)system for each enemy

    (Sub Event) system compare two values: distance(player.x,player.y,enemy.x,enemy.y)<100

    (Same Sub Event - Add a second condition) system trigger once -> Action-- enemy set animation

  • You can test for a collision at an offset. User the "Is overlapping at offset" expression

  • I found the solution

    The expression with Rex's plugin is date.day

    It will return a number 0 through 6

    0 is Sunday

    1 is Monday

    2 is Tuesday etc....

    So the weekends are 0 and 6

    Yay!

  • Hi Rexrainbow

    I'm trying to use your plugin to determine if a current day is on a weekend or a weekday. I came across this example that's done in php talking about unixTimestamps etc like your plugin supports, but im not sure how to translate it into construct 2

    http://stackoverflow.com/questions/9553 ... or-weekend

    Is there a simple way to determine if its a weekend or weekday with your plugin?

    thanks!

  • Is there a easy way i can determine if its a weekday vs weekend? I'm using rex's handy plugin http://c2rexplugins.weebly.com/rex_date.html to get the date easily,

    But just not sure if there's a nice easy way to determine the weekday vs weekend thing.

  • Great work! Looking forward to upcoming videos.

  • Anyone out there working with larger clients like Disney/Nickelodeon etc?

    Just wondering if those types companies are familiar with C2 and its capabilities.

  • I can't get the video object to play a video on the mobile preview on lan. It works fine on the host computer, but not on my mobile during a preview on lan. its just blank

  • Thanks EncryptedCow!!!!! This is exactly what i was trying to do, but i suck at math

    Is there a way to display the "change" value to always be 3 digits? eg: 2.00, 1.50, 0.25 etc.

    Zeropad seems to only add zeros the beginning of a number, and the formula i found for rounding off decimal places (str(int(balance))&zeropad(int(balance*100)%100, 2) seems to strip the zeros on the end.

  • I'd like it to be able to round to quarter increments, eg: 1.25, 1.5, 1.75

  • Hrmm, doesn't seem to be working,

    here's the capx i made.

    https://db.tt/l6r74XHk

  • > For the statement of UDK / Unity3D have a 3D Modeler, its not that true.

    >

    Who stated that?

    There's some basic level building plugins and other character morphing plugins, but yeah to make a full on 3D character you are going to need to build it in a 3D package and import it into C2/Q3D.

    unless you want to build a object like the tiny tank out of primitives.