I'm trying to make a character be able to move around a side scrolling environment via tapping then having the character be able to navigate to that location.
At first I tried pathfinding. But was unable to figure out how to keep the character grounded on the floor of the environment.
Next I tried a combination of the platformer behavior and the 8 direction one for when the player needs to climb up a ladder.
Im making a series of conditions that look at the height Vs side of the tap location Vs the player position. And determining things like I'd the player is overlapping a ladder etc, but it's still not quite working smoothly.
Does anyone have a test scene with a control setup like this or another way to approach this type of movement to?
Thx