[attachment=0:3nxmyev5][/attachment:3nxmyev5]I'm using multiplayer and the game works as expected when playing as host, but when the peer plays dying and walking and jumping our glitchy and dying dosen't always work.
You could always make the game online and store stuff in mySQL which would be more better if you understand php as you can change someones item if they exploit it or refund someone.
(I recently added this into my game.)
This would work if you also changed the layout size
nump
click for full imagehttp://i.imgur.com/IayUYfW.png
All the slimes are wearing the hat, the host can see none.
What have I done wrong?
I have done it. But ITs gonna take a while before I get home. About 8 hours. I will upload my capx then.
I have no clue. Please help. Capx will be appreciated.
BUMP
do a wait function inside giving a player a piece of time to react then disable double jump
Using the multiplayer object and the Multi-player REALTIME game example. When the host quits everyone freezes and loses connection is their to make another player a host. Then return everyone to their default position.
Thats not what I needed Unnatural20.
Thanks Bruno!
IT should write a text like this
H
He
Hey
but it dosent seem to work.
do different size offsets? or program it directly in.
use two behaviors, WarpAroundLayout and bullet.
Change bullet speed to pixelspeed here
(u need to dupe ur sprite if its a background and put in right next to the other one.
Develop games in your browser. Powerful, performant & highly capable.
Ashley would it be possible to use Chrome-cast via C2