> I've already completed both a game AND its sequel ... I need to first be able to reliably export my games to my target platforms.
>
> Scirra ... are aware of the state of mobile games with C2 ...So it is clearly willfully misleading.
>
Yes, the current state of mobile games with C2 is bad, I'm not denying it. But exporters don't help you either! Making feature-compatible native exporters for android AND iOS would take a long time, so you would have to seat on your games for at least another few years! Also, by the time those years pass, the devices in the market will already be powerful enough to run your games, so the exporter would probably be redundant.
Now, I'm assuming you already tried to optimize your game and even sent a capx to Ashley for guidance, and those things didn't work. If so, right now your best bet is to hope intel exporter works better, or that C2 integrates with Ejecta, and that ejecta somehow solves your problems.
There are no quick solutions to your problem. You are right to be angry that mobile sucks (but to be honest, threads complaining about performance are nothing new, why did you insist on making mobile games when the whole board consistently complains that mobile is broken?)
I'm still finding workarounds to things to get my game to work and have largely moved on to my larger Unity project until an undetermined time, for now. The particular game is not the issue because these are small autorunner test games mostly based on the autorunner template and therefore SHOULD work (but don't) since the meat of the games is mostly made by Scirra themselves. The problem is, if I can't get these games to work right there is no way I can get a larger project to work right. In essence, these test-games demonstrate that C2 is useless to me for putting out games right now so I do not invest more time with it at the moment. I understand that there are no quick solutions, but I disagree with the problem. I think the problem is one of 1st vs 3rd party. The problem is that scirra doesn't control their own exporters, so no matter what the quality of their product as far as C2 goes, the resulting game quality depends on other parties, and many of those parties don't care about my game because I am not their main target customer (e.g. Ludei). So I think 1st party solutions are necessary, even if it takes long, effort has to be started sometime, or if not, at least official partnerships between Scirra and third parties have to happen. Scirra has to do something to ensure quality since they are the only party who has any responsibility towards me (as I am their direct customer, I am not google Chrome's customer). If it's not started now we'll be in the same boat a year from now.
The reason I insisted on mobile is for a few reasons. CC is good for desktop, I don't need to use anything else. If I want something more than CC, there is Unity. The fact that CC exists largely allows me to not care too much about the money I spent on C2, I try to think of it instead more as a donation toward CC, which deserves it. Another reason for mobile is that I had tried CC and seen that Ashley is a great developer and very knowledgeable. His expertise gave his defense of C2's state more weight in my eyes rather than other users who complained. People complain all the time for all sorts of things, and it's hard to know if those complaints are valid, especially when Ashley, whose work and knowledge is proven to me, posts disagreements about how things are the users' fault. He's been getting a lot of push lately so he's been more willing to admit shortcomings especially in this high profile thread, but that was not the case for a while. The third reason is largely, again, because I trusted the people behind Scirra, I gave their 'sales pitch' page more trust than I guess I should have had. I should, in retrospect, have done more homework. Unfortunately that was not possible because mobile export is not testable on the free version. I think in retrospect, given my bias to trust Ashley's expertise, I think the only thing that would have convinced me that the users were right and Ashley was just overselling the state of mobile would have been those videos Arima posted earlier comparing C2's performance. It's a shame I didn't find those ahead of time.
In any case I don't see why it matters. Clearly many mobile users seem to agree that they were mislead about C2 capabilities and that should be enough to conclude that it was not somehow just me misinterpreting the message Scirra was putting out. Therefore my specific reasons for picking up C2 for mobile development are not relevant.