JudgementLoaf's Forum Posts

  • I have been playing around with Construct for the last couple of days and decided to post the game that I used to teach myself its functions here. It is a simple "asteroids" like game. I will admit that not all of the art is mine (I am not a particularly talented artist). Some of the sprites were taken from sprite databases and the background was made using a photoshop tutorial. However, I think the final product is quite amusing and a good stepping stone towards a larger game. Enjoy.

    http://www.2shared.com/file/4069609/50b ... stest.html

    Controls:

    Up: Thrust Forward

    Left: Turn Left

    Right: Turn Right

    Ctrl: Fire Blaster Cannon

    Shift: Fire Missile

    Enter: Toggle Blaster Cannon Firelink

    And thanks to the creators of construct/plugins etc. This is an amazing piece of software.

  • Ok. Thanks, ill give that a shot.

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  • Ok, perhaps I need to clarify a bit. I was hoping to set up the controls similar to this:

    Forward arrow: Apply thrust

    Right arrow: Rotate/Turn right

    Left arrow: Rotate/Turn left

    The hope was to be able to modify one of the existing behaviors so that I could apply it to a number of different ships (the goal is to create a little space shooter similar to star control/the ur-quan masters). I have looked at the spaceship.cap demo file and found it to be very helpful, but wanted to apply a similar movement principle without the mouse being the guide for the ship so that hotseat (or eventually network) play could be functional.

    Another related question: is this where the timedelta function could be used? I have little to no experience with that function.

  • Ive been playing around with construct for a couple of days now, and came up with a question about behaviors. Is it possible to modify them in any way? Specifically, is it possible, say, with the car behavior type to change it so that it simply turned when the left or right button was pressed instead of needing the forward press as well? I played around with making a similar behavior pattern using just the event sheet editor, with limited results. Any input would be appreciated. Thanks!