JudgementLoaf's Forum Posts

  • Ok. So far I have been playing around with loops in the hopes of simplifying other projects, and I have hit upon a little oddity. I am trying to allow dynamic switching between sprites, which is working fine. However, I am also trying to get the other ships to point at the currently selected vessel. This is working well for the first ship, but it breaks down as you go. Any ideas on how to fix this?

    http://www.2shared.com/file/4798183/5a1 ... ement.html

  • Ok. I suppose this would be an appropriate time to ask what the real benefits of using a hit box are?

  • Ok, so after reading a number of tutorials on platformers, I have found that there are tons of recommendations to use a separate hitbox for your hit detection. The game I am currently working on uses the physics behavior to do the math for elastic collisions. Is the use of a seperate hitbox recommended here? Thanks again for all you help everyone!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Sweet. Thanks much!

  • Ok, so I have created an object at a image point using the system function. However, when I attempt to change the opacity of said created object at a later time, I have little luck. The flow basically goes as such:

    ObjectA overlaps objectB => create objectC at imagepoint 1 on ObjectA

    Mouse is over objectA=> set opacity of objectA

    Mouse is over objectC=> set opacity of objectC

    I have tried this both as it is written here, and with a for each object loop, with no luck in either setting. Any ideas?

  • Out of curosity, what is the largest size this will support? 256x256??

  • Thanks alot!

  • That just might work fieari..... Ill give it a shot.

  • The image is designed to fill the entire screen (so 1280x1024). How does the offset work? I have tried to use the "move at angle command". Is the offset designed to be used to fix some of the problems with that?

  • Ive been trying for a little bit to create a loop of a background, with a number of different results. Is there an optimal way to do this? What I am trying to do is create a moving background that loops the same image from right to left without a lot of stuttering.

  • Here we go! The beginnings of some space based goodness!

    <img src="http://i42.tinypic.com/30de3yd.jpg">

  • I am totally new to this, but its awesome. Thanks for all the hard work!

  • Frankly, that's amazing.

  • Good call on those timewarp sprites. Those would work wonderfully for testing out more of the engine. I am intending to make a full function hypermelee style fighting system, albit with more of my own ship designs than ones from any of the SC games. As much as I love the SC ship designs, I dont want to rip them off TOOOO much. The planet will be added later, as I figure out more on how to make it work properly. I will also try that new block of code. That should work a lot better.

  • Hello All!

    I have been a big fan of space games since playing the original Star Control and Star Control 2 back in their heyday. With a little help from these forums, I was able to recreate a pretty similar quasi-realistic movement scheme that utilizes the physics object and a little original math to form a very controllable method of moving sprites with inertia. In the hopes that others (in addition to the project I have planned) can also make good use of this, I decided to upload it for everyone to enjoy and use.

    http://www.2shared.com/file/4177110/23d5774e/test.html

    Art: Sprites are from the internet. Other art is made by me.

    Controls:

    Up arrow = Apply thrust

    Left/Right arrows = turn left/right

    Enter = Turn inertia on/off

    *Note*

    Being a pretty massive beginner in programming as well as to using construct, my timedeltas may be a bit wrong. If so, please let me know so that I can fix them. Thanks!