Ok, perhaps I need to clarify a bit. I was hoping to set up the controls similar to this:
Forward arrow: Apply thrust
Right arrow: Rotate/Turn right
Left arrow: Rotate/Turn left
The hope was to be able to modify one of the existing behaviors so that I could apply it to a number of different ships (the goal is to create a little space shooter similar to star control/the ur-quan masters). I have looked at the spaceship.cap demo file and found it to be very helpful, but wanted to apply a similar movement principle without the mouse being the guide for the ship so that hotseat (or eventually network) play could be functional.
Another related question: is this where the timedelta function could be used? I have little to no experience with that function.