Josek5494's Forum Posts

  • > There's an script line including your c2runtime.js in your index.html?

    >

    *UPDATE: After days of work and probably around 20hrs of total work, I finally figured out it was Spriter's fault the entire time. It took me so long because I didn't suspect it as the cause. When I delete all SCML objects, it works, both in simulate and build. No runtime error, no black screen. Spriter just recently released version 10, an update I accepted, after which I also immediately looked for and installed the latest Spriter plugin for C2 as well, something I always do after every Spriter update, since it doesn't appear to be done automatically. So there's needless to say a high chance that there's a major bug either in Spriter version 10 or its C2 plugin. I'll look into it further tomorrow and then alert Spriter to it. ...Finally!

    Thanks for your replies Josek!

    Nice!! ^^

  • Contact me via e-mail: or Skype: josek_14 and we will talk about it if you want. I think i can work for you and helps with the integration of C2 and Intel XDK/Cordova.

  • There's an script line including your c2runtime.js in your index.html?

  • I've been trying to find a solution for some days, and i didn't xDD The projects are working correctly after the build so i think it's a problem with xdk emulator

  • You need a C2 plugin to execute and call the functions in the Heyzap Cordova plugin right?

  • Thank You for sharing this plugin. You get 5 $ donation from me .

    Thanks a lot. Appreciated

  • This plugin doesnt work anymore right? i'm getting an error with the redirect url in authorize when the user log in. Thank you anyway!

  • compre el plugin y no lo reconoce construct2 R239 por lo tanto no puedo abrir tu ejemplo

    It's a c2addon file, just drag it to the C2 window instead of copying in the plugins folder ^^

  • > Are you using the last version of Intel XDK, and NOT using the xdk project format when youre exporting from C2?

    >

    Yes and Yes.

    I actually got it working. Tested and ads show. My problem was (cause of my situation, being tired and in a rush) i saw the plugin already under plugin management after opening the intel xdk project, so i thought it was fine.

    All you have to do, i found out, is to remove it from the plugin by clicking the minus sign to the left, then adding the git link under git repo. and voilà. No need to actually go in to the additions xml file. At least i didn't.

    Thanks for the reply, though.

    Nice ^^

  • Are you using the last version of Intel XDK, and NOT using the xdk project format when youre exporting from C2?

  • Your welcome ^^

  • Maybe is related to your environment variable for JAVA HOME in your system. Take a look a it and change it to your x64 environment path if is not.

    Sorry for my english D:

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  • You must delete the line of code inside additions xml file and add the needed plugin with the plugin management interface: https://github.com/cranberrygame/cordov ... n-ad-admob

  • Select HTML5 + Cordova instead of Standard HTML5 when you create your project.

  • Bump: new post in my blog and example .capx. Demo video soon!