BlackFalcon7842 yes I did solve this issue.
I apologize for not posting it over here for the rest to see, I have been crazy busy with a project I am currently working on.
So investigating about the issue I came across the following post:
https://issues.apache.org/jira/browse/C ... 0~%20pause
in there I found the following:
"// register these after deviceready event fires
document.addEventListener("resign", onResign, false);
document.addEventListener("active", onActive, false);
function onResign() {
console.log("on resign");
}
function onActive() {
console.log("on active");
} "
So put that line of code in the script part of your index.html file inside intel xdk develop tab and your game now should pause and resume when the menu bars are displayed in iOS - it worked perfectly for me.
Also most of the issues I had when developing for iOS were solved once I started using the WKWEBVIEW exporting option in C2 and also using that plugin when building the app. I used to have audio issues with iOS 9 and some other issues but after installing that plugin everything went well (and also performance improved) / so I highly recomend you to use that plugin in your builds.
I hope this helps you with your issue!
BR
Jonathan