Inkscape and Sprinter, intriguing.....:D I just used Photoshop for mine for now, may use Illustrator soon :)
BluePhaze,
Perhaps 'floating' was the wrong terminology, what I meant to say was that the animation held the last frame of the fall animation on landing, instead of playing the run animation :)
After I tried the solution I outlined as the first link, there was a bit of a problem where each of my jump and fall animations contained more than one frame, and continuously looped. Because they were tied to the "every tick" system event, they kept on looping over and over no matter what you did. Looked bad, believe me XD
I solved it after a few hours of head scratching by instead tying the jump and fall animations to another variable, which dealt with non-looping animations.
p.s. Those event sheets look interesting, it's fun to see how people tackle scenarios differently for different requirements :D