jojoe's Forum Posts

  • ATM I do not think anything is exporting correctly.

    The newest "Stable" release seems to be useless for anything other than extremely simple html5 applications.

  • Nope, no go...

    That is cool, I have the Full version of C2. It is no big deal to me, Thank you anyway.

    I am sure the Steam-only users appreciate it though.

    Really cool to see the community helping out like this.

  • <img src="https://photos-4.dropbox.com/t/0/AACPU_GfaeWpGUoD0PvR3_rp68VjzTvNnCZD3JJpEjY3dQ/12/1660874/png/1024x768/3/1380913200/0/2/colorselector.png/6juZ40D7O08_nghS6hmYIAWqqSS9SImJeuLvPQ7uV50" border="0" />

    <img src="https://photos-2.dropbox.com/t/0/AAB5rsAJUNfzw7W4KiAvqzGjauD8mNpwVU9P4-Cl2z6wsw/12/1660874/png/1024x768/3/1380913200/0/2/iconexample.png/SAc8IYtgFIms75WuTqkgMJ6pFTOHecUh-agpm5uA2Dg" border="0" />

    <img src="https://photos-5.dropbox.com/t/0/AADMLZz1fAId4Tg9oacY2M3ISRK7Ch20VLHRMYi0Qu8TDw/12/1660874/png/1024x768/3/1380913200/0/2/ThemeExample.png/Si7NZt_F1gyuW-2l-6ZbZFPOr4-Qrrg-vqS8FaKAXqg" border="0" />

  • ,

    Thanks very much. I can view the files fine on this system but no other.

    I just checked it from my laptop, and I get 404's. I am going to try moving domains to maybe dropbox. For some reason this forum acts funny with MY gooogle drive account. I have no such problems with any other forum. I can even share my HTML5 pages elsewhere.

    I cant post images that are viewable from any other location but this IP address sometimes, no matter what domain I use.

    When I post links They randomly loop back to the originating page.

    Most of the time, when I post I get an Access denied page, or Cookie expired, or Server not found error.

    Nearly every time I try to Edit typos, or add URL's to my posts I get an authentication error.

    I try to post tutorials I spent entire days creating, and I get and Accessed denied page.

    I have some really good stuff on Isometric culling, and how to make isometric tile sets in blender. I have a tutorial on Neo-texture edit. I have 2 tutorials on using node-webkit to make common window elements.

    I need to find a new forum to share with I am afraid. Maybe I will check out GameDev.org, or move on to Unity.

    It is really hard to believe this forum is run by a company that makes web authoring tools.

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  • In the tools section of this forum I made a template for node webkit with all of the common window elements.

    You might want to take a look at it. I show how to move the window by the title bar too.

    I have a feeling my donation to the community was a big waste of time. No one seems to have even looked at it.

  • really nice someone is looking into this.

    I can not get it to work though (windows 7)

  • No idea what you are doing wrong, but here is a workaround.

    Pin the Checkmark to the objects you want selectable, when you spawn them.

    At spawn turn the checks invisible.

    On mouse over set it to Visible 50%

    On mouseover and left click, set to visible 100%

    Invert a mouse over the checkmark, and set to invisible.

    TL;DR, Use visibility, and toggle it on and off with clicks rather than trying to spawn one every time you need it.

    If you add the Checkmark to a container, it will automatically destroy with the object it is parented to.

    Hope that helps, my english is not so good.

  • Going to give this a go.

    I have always wanted to make a fighting game.

    This will make so i can do some really good dismemberment, without thousands of frames from blender.

    Slice and dice in real time ++ physics!

  • Oh wow! neat!

    Thanks for showing me this. Usually with shaders "bump-mapping" or Height-mapping is done with a grayscale texture.

    I had no idea C2 had a normal map shader :)

    I just noticed the example file. They may have an effect to control the specular.

    Looks like only 1 lightsource too.

  • There is a shader setting called Specular, or sometimes Gloss (directX 12?)

    Usually we use a specular map to control the shininess.

    Here is a File I made for NeoTextureEdit:

    docs.google.com/file/d/0B7p8-X5UMerycXdWZjg5T2JoUnM/edit

    Where the white spots are in the specular texture will make the area Glossy, the black or dark areas will make it Dull and not shiny.

    If you do not have a specular map in your shader you usually only have a number setting to adjust the shininess of the entire shader.1 will make it look like it is covered in snot, or 0 will make it unshiny like a pile of dust.

    To build a parallax shader, you will need to use a Heightmap, a Normal map, and a Specular map, along with your color, or diffuse map.

    The parallax shader will cast shadows from the bumps so you get an ULTRA real look to it.

    More on Specular settings here:

    en.wikipedia.org/wiki/Specularity

    Are you going to share your shader with the community when you are done making it? Is it WebGL?

  • GeometriX,

    We can run some dos commands now in a windows shell with node-webkit.

    On your clode program function maybe add a node webkit:run and:

    Taskkill /F /IM YourApplicationNameHere.exe

    I have a feeling Chrome has some sort of safety feature that might not allow this. I can not seem to pass anything to the command shell (cmd.exe). It may not let you access Taskkill.exe either.

    If it works, it might be an OK workaround, until we find something better.

  • Can you compare between steam and desura?

    Does steam hold the payment until 500?

    I have not looked into Greenlight yet. I was hoping to test the waters with an alpha funded project via Desura.

    If the game seemed like it was Popular then i would go and try to get a greenlight account from steam.

    Now it looks like it would be worth it to just invest the $100 on Steam green light.

    I may try kickstarter.

    If i find out anything on Steam or Kickstarter I will post a message here, .

  • If you want a free application for all of your projects try Mercurial from google, or Subversion:

    mercurial.selenic.com/wiki/WorkingWithSubversion

    It will keep everyone up to date, and it will make so there are restore points. iirc, the downloads are really small too, it only updates the bits you need, not the entire package.

  • Tiling and normal maps do not usually mix well. You need to use a seamless generator, or you will get artifacts where people used a clone brush, or a "make seamless" filter in GIMP or PS.

    Here is a free program that might be useful:

    neotextureedit.sourceforge.net

    How are you using them with C2?

  • Not trying to ruin work for anyone, but here are some quick tutorials that might enlighten you to do it on your own.

    What would be very useful for you is the Array object, here is how to fill an array with random values:

    scirra.com/tutorials/360/generating-a-random-tile-map

    If you are using the node web-kit, you can save and load an array with a .json file.

    Simply save an array to a text file to see the .json format, then you can use any text editor to add to it.

    The Dictionary has some really useful commands as well , you may want to use a dictionary rather than an array.

    If you would rather not do this yourself, I would be willing to do it for a $25 credit on Steam, bitcoin or Dwolla.