jojoe's Forum Posts

  • Here is a link to the shader.

    http://kushi.lv9.org/pixelartshader/Pix ... v1.0.0.zip

    This looks very nice.

    Edit:

    Cant even get the program to run. It pops open, and then closes again.

  • Edit:

    Sorry, I mistook the "Q3D" models as Quake 3 MD3 files for some reason.

    This looks like a great project. Thanks for sharing it with us

  • Scirra should hire you Somebody

  • Thank's zenox98

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  • jojoe

    You've posted this in the Construct Classic section.

    The file only has 7 events.

    EDIT: Ah! i see. I have a family? I did not know that classic had the families disabled.

  • This seems quite nice, and complete. Thank you

  • Here is an example that shows how to get a sprite to wander around a tile-map maze endlessly. (without getting stuck)

    The turn conditions are the collision offsets. When it gets to a horizontal wall it chooses a vertical angle. When it comes to a vertical wall it changes to a horizontal angle.

    [attachment=0:2kamlbqu][/attachment:2kamlbqu]

    hope it comes in useful for someone

  • Very nice! I found updates to "Date"

    It would be nice to get some sort of synopsis on the behaviors. Maybe a link to the forum post or a paragraph in a tooltip?

    Thank you for this great gift.

    EDIT: I resized the window and found the synopsis.

    This is a great tool!

  • I was just trying to help.

    Misquoting me with the Hannah Montana thing is really uncalled for, and will probably hinder other people from attempting to help you.

  • In C# programming we call this little trick "casting". Casting happens when you change the type of variable. If it has a decimal point, the variable is a "float", if it is a whole number then it is an "integer".

    You want to cast the Float into an integer. So there is an expression under system called int() , Anything in the "()" will be cast into an integer.

    Other ways to cast are :str() for String, and float() for float.

    int(random 1.2342,100.234234) will always return a whole number.

  • Great way to make your sprites:

    http://www.synfig.org/cms/

    industrial strength, for free <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • Anyone have a direct download link? All of the "Magic" on the "patrons page" makes my browser crash.

    All I can seem to actually download is the plasma effect.

    TIA

  • The twist looks really nice 8)

  • Check out the TokenAt, and count token expression.

    You do not need to stick to json format, you can make your own, just surround your data in "Tokens" like this:

    [name]Joey[name]

    [name]Frank[name]

    [name]Tommie[name]

    [name]Sam[name]

    I found it much easier to just unload the array data into my own format. First off it is much more human readable if you want it to be. I found this to be especially true when dealing with Tile sheets.

  • omg how cool! i an make an SVG editor for my game now.

    Thanks R0J0hound

    This is really a neat addition to C2.