JohnnySix's Forum Posts

  • Problem Description

    Touch 'Tap' and 'Hold' behaviour inconsistent / not working between layouts, even with same event structure

    Attach a Capx

    Attached

    Description of Capx

    Gameplay removed, counter counts down to replicate game loss , buttons moved from outside visible canvas on screen, animations are triggered from touch, restart game is not.

    Steps to Reproduce Bug

    • Export project
    • Await countdown
    • Try click 'replay' button

    Observed Result

    Nothing

    Expected Result

    Level to restart

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)

    Operating System and Service Pack

    Windows 7

    Construct 2 Version ID

    r175

  • Cool - it's all good, anyone else searching will find the answer.

  • Use & to join them like

    "You Scored" & MyScoreVar

  • Increase the amount by which it accelerates relative to its maximum speed.

    If you add a platform mover, have a look at the difference between the acceleration and the max speed on that for an example of the ratio you'd want to use with the custom movement.

  • Anyone manage to get it to run / login?

  • Made a thing - was trying to test FB app/plugin with a view to making all my games website based with a FB link for scores /achievements etc.

    http://johnnysix.net/games/lemons/

    It does the FB login thing okay, but is not posting highscores yet.

    I got another weird thing with the buttons, am just using touch and 'tap' or 'hold' - the engine recognises they are being touched, but the 'tap on sprite x' and 'hold over sprite x' don't work.

  • Here's what it should look like - http://johnnysix.net/games/32/

  • So - I entered the lowres jam, uploaded to gamejolt, then realised I have a problem, because it's native 32x32, I wasn't thinking about needing to upscale for it to be visible.

    Running as fullscreen it's fine, but yeah, embedded, it's not scaled - so it's icon sized.

    http://gamejolt.com/games/arcade/32-bullets/27208/

    Is there a way to upscale an embedded canvas within the html?

  • If you're making it 0,0 parallax, remember that the objects need to sit inside the box with the dotted border. This area is representing the window size/position. If the text / objects aren't inside , you won't see them.

  • I have a game I put on mature as it features cartoon violence, however the arcade doesn't recognise I'm logged into the board/website, so shows the 'please login to verify age' mistakenly.

    Game link :

    http://www.scirra.com/arcade/action/993 ... ble-runner

  • marquet - What's the tool you're using there ?

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  • Anyone developed a 3rd party version yet? Trying to make suspension for a vehicle with limited rotation joints is having some unexpected side effects.

  • It would be cool to have something like this - but for the moment, you'd have to use a family instead.

    So you'd put all your roadside stuff in a family, then have one event "If car collides with family" .

    You'd need to maintain / update though, if you added more things / changed their behaviour.

    You can't at the moment have two different types in a family, say for example, if you were using a mixture of sprites and tiled backgrounds for your collision objects.

  • He might be wanting to do shop-front display or other such terminals where giving public access to the operating system could be a security risk.

    I've not used windows 8 yet, so can't speak to it, but anything v 7 and backwards, you could call your .exe on startup and have it run fullscreen.

    I'd leave in some special key-combo you'd know so you could exit though.

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