johnhenderson196's Forum Posts

  • I would be interested to know whether you succeeded in finishing this task as I am having the same issue here. Are there steps that we are missing?

  • I solved it, it needed to use "Set position" and then "position object" in that order, I had them the other way round, it works now!

    Thanks again Chris

  • Ok thanks Chris, yea I can see where your going with it and fully understand.

    I just thought there would be like a calculation. I am using the "set position to another object", with Image point, so I was presuming there was a calculation that could be done on the position of the moving object.

    You know like the image point is a moving point so would it not be plus one or something.

    Cheers John

  • Hi, I wonder is someone could help?

    i have 2 animations/objects 1 moving vertical, the other horizontal. I am after the vertical object to pin to the horizontal object. When they collide I need the horizontal object to drag the vertical object along. I have managed to get the vertical object to pin if you like, but I cant get the horizontal object to drag it along.

    I hope it makes sense.

    Any help would be awesome,

    Thanks

  • So simple!!! thanks

    LittleStain

  • Hi Hope someone can help me,

    I have a countdown timer which starts at 60 seconds and finishes at 0, game over. I need to capture the very second that the player has successfully completed the task. E.g You did it in 37 seconds. Which does sound simple but I am puzzled at the moment as how to go about it. Any suggestions would help.

    Thanks John

    Nice one guys,

    At least the team can feel they have some great game developers behind them. Total Respect!

    Cool!

    I have only recently purchased C2 and I am amazed at its capabilities and the fact that it has so many 3rd party plugins to cover every scenario of game development. To be able to develop a low cost game and place it on nearly all the mobile platforms available at an affordable price is a testament in its self, to the great work accomplished by the Scirra Team.

    Not only that, but the guys that work hard to create the 3rd party plugins and provide support at a whim, the forum users that supply help and advice without a thought of cost, the forum administrators providing daily assistance. The provision of free software by Intel and others so that it can be ported to the many different platforms.

    Like Harold Macmillan once said 'most of our people have never had it so good'. I think the case applies here.

    In this world where everybody wants something for nothing and to become rich for doing very little or nothing at all. I think the Scirra Team have made your lives and mine very, very, easy. You have the tools in C2 to make an excellent game, so lets see them, lets make them. In the world I work in all plugins have to be paid for, and I dont have one gripe about paying for them. If I need it! I pay for it!

    C3 when it is available can only make game development even easier. I think that is worth every penny that Scirra ask's for, and all the services that they provide.

    BTW I do not work for Scirra, I am not an affiliate, I work for myself, on bespoke php intranet projects that take months and sometimes years to complete. I just like developing games as a hobby, but I am well aware of people and customers that want my products, but don't want to pay for them.

    Sorry for rambling on and on, but... have you read some of the previous posts?

    PS. You take your time Ashley! It takes time to get things right, and it takes even more time, to perfect perfection.

  • Hi There MoscowModder,

    I have used many sound files of all different types in my game. What I would do is have the intro as one file. the ending of the intro/outro as another file and then obviously your song track. Finally play each file in order e.g

    1 intro file

    2 song file

    3 outro file

    You can then use this method for all your other songs. I use Audacity to edit my sound files, its Free and very good. Once you have edited the intro and outro they will be perfect for your other songs.

    Hope that helps

    John

  • Hi all,

    Is it at all possible to copy events in one project to another project. I have my new game in one project and have been using another project to test variables, just so I don't break the game. No without having to do all the work again I was wondering if this was possible. I have tried it and it doesnt seem to work, a pop up box states that items/objects are missing. I tried pasting objects from one project to the other and amazingly that worked, but the events refused to be pasted.

    Am I doing something wrong or is there a way to make an include file.

    Thanks

    John

  • Cool thanks Rex it makes much more sense

  • This is interesting, I have read on other posts and other sites that this is actually an Apple IOS issue after version 8, I'm sure that's what I read. So I'm guessing at the moment no one is porting construct2 games to IOS because of this strange behavior. Also finding answers in the Forum for specific OS's is a little hit and miss. I wonder if there should be additional topic titles based on the OS, i.e Android, Apple, Windows, Linux, Amazon, Arcade etc, this would help users track down developers who have successfully ported to these OS and have discussions on the technical difficulties if any. It would be helpful, I think.

    John

  • Thanks for that Rex,

    And for taking the time to respond. I have one query, that is, I can use the Browser plugin and store the date in a cookie, I presume as you have done in your capx examples. Or can I use the localstorage to save the date. Having read the manual it is possible for the user to remove all cookies on the device, thus removing the saved date. It sounds like local storage would be the securest option to use. I think unless any one else knows differently.

    John

  • Hi Andy,

    Thanks for that , I will give them both a try and see what happens.

    Cheers John

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  • Hi Rex,

    I am using your plugin 'Date' and 'DateInARow'. Which plugin do you think will allow me to count the days that my game has been in use. For example, from day 1 of installing the game to the current date, something like you have been using this game for number of days. Its just for stats really. Is this at all possible. I have managed to get the date number and store that locally, then subtract if from the new date, but as soon as it goes into following month the calculation are out. Any ideas would be great.

    Thanks John