joelbelo's Forum Posts

  • Ashley it seems that the multiplayer examples only work in LAN. the user tries to connect i can see the two peers, and after sometime the peer is kicked.

  • i already read the full tutorial and I still cant connect to my friend using the multiplayer examples.

    i changed the game name the instance name and the room name.

    for example, I am the host. he tries to connect and I see 2 peers connected, but in his pc it's appear attemping to establish connection and after some seconds he is kicked... are the scirra signalling server working? something is happening.. when he is trying to connect i see 2 peers connected and i send ou some bits but dont recieve any..

  • im just testing the multiplayer realtime example inside construct 2 and the peer cannot connect, i also change the names of the instance, game and room and still nothing..

  • need help Ashley

  • i have the same error, me and my friend cannot connect to each other in the multiplayer example, it shows 2 peers connected by he cannot connect and he's kicked after some time. any ideas?

  • finally someone have noticed that bug! i have the same problem

  • i was able to compile a iOS game just before they went down for maintenance again, V2 beta compile, some good news and a bad one, banner on top used to have a 1 tick flash of banner in middle, that seems to be fixed, also a weird touch swipe issue before also gone. now the bad news, when you minimize the game and re enter the game, game speed will go crazy, hammers the performance and fps, its a big issue i hope they will fix soon, i dont think apple will approve such bug.

    i have the exact same problem.

    when i minimize the game and open it again the speed is crazy and also the fps go down.

    this only happened with the new version of cocoon

  • wich is the more lucrative for pc, and easy to implement ads, and IAP?

  • i have like 100 global variables 5 for each upgrade, is there any way i can save it all and dont have too add 1 by 1

  • Im using the default save load system from c2 but when in cocoon it gives me an error.

    I would like only to save and load some global variables like upgrades, levels, gold, etc.

    how can i do this the easiest way?

  • same problem here with this:

    b) choice to resize by specifying dimensions or percentage of the original

    i also use the calculator...

  • I am looking for this feature for a long time.

    Scale the sprites by percentage would be perfect.

    It would be a very nice feature that would save lots of time to many people.

  • anyone know if ludei is launching any update of cocoon soon?

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  • Ashley here?