joelbelo's Forum Posts

  • I tested everything, every multiplayer example, and i never, never can get it working to a peer connect to a host in a different network.

    I changed the room, instance name, etc, nothing works..

    I tested with hamachi and it worked..

    I want it to work without hamachi.

    I need this to get my game working..

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  • you can't do the database mysql login system to do all that? Bl4ckSh33p

  • here it is the link to the beta version!

    http://gamejolt.com/games/sports/super-balls/28919/

  • Hey guys, we are WIP Games, and we are proud to announce our first game "SuperBalls".

    We are launching the first beta version later today.

    Stay tuned for upcoming updates, and don't forget to like us and follow us on twitter : )

    https://www.facebook.com/WIPGameStudios

    https://www.facebook.com/pages/SuperBal ... 7618443447

    EDIT: Link to the first beta give your opinions

    http://gamejolt.com/games/sports/super-balls/28919/

  • the thing that makes more confusion about your example is the lot of using functions..

    i almost never use functions xD

  • so, I only need to the the part of the movement? So i understand i dont need to sync objects. So just send the positions and angles maybe?

  • i already implemented Ashley example in my game and it's working, the only problem is the lag. also, i tested on the School wi-fi and the game works online now, it's weird, i cant get it working at home and i tried at like 4 different homes..

  • but there isn't a way to change a bit Ashley multiplayer example in order to work without the lag for the peer? like moving the peer inside the peer and then update the position on the host.

  • thank you soo much.

    it's a bit hard to understand but i'll do my best :p

  • Ashley, I already saw the tutorial like 1000 times and i havent been able to fix my problem.

    The multiplayer only works in LAN and i dont know why. I disabled the firewall, i opened ports, I can only put the game running online using hamachi with my friend.

  • Ashley, which are the ports required to multiplayer?

  • how do you mean portfowarded? i tested with different PC's and different networks and it never worked.. not even the examples by scirra..

    as for the lag, yes, it's using that method to seend to the host the peer input information and then the position is retrieved.. its very laggy and i would like to do that other way if possible

  • Im making a multiplayer game and its already working the multiplayer, for some reason it only works on LAN like the multiplayer examples.

    The point here is that i have 2 problems:

    1 - The multiplayer doesnt work online, only in LAN, when a friend tries to connect as peer and it says "attempting to stablish connection" and then he is kicked after some seconds. In LAN the game works fine. I also installed Hamachi and the game worked palying with my friend but I want it to play online without using hamachi.

    2 - The other problem i have is that the peer input it's too laggy, it has a delay when i press down the buttons and only after some mseconds the object starts moving. I already tested the input prediction but it makes it worse... Only the peer is lagging the host is perfect.

  • i cant put the examples to work out of LAN, i need help with this, maybe a bug? Ashley

  • I have tested the multiplayer examples and they only work in LAN. Me and my friend cant establish connection to each other without being in the same local network. any help please?