jobel's Forum Posts

  • TheRealDannyyy I'm not sure where or what part of the export process I am supposed to do those steps you mentioned "package.nw" and "run nwjs"?

  • okay not sure what happened recently but with same export options Browser.IsFullscreen is not working at all. You can't toggle fullscreen.

    Using C3 stable and latest NWjs.

    code: drive.google.com/file/d/1RFtSDP9vLtxeS9Zb22hbfhC1LlwReouQ/view

    executable: drive.google.com/file/d/1SVzmM-uc0o55qx8uXIa154EC3r_-d_8l/view

  • no its definitely a Chrome thing. I try to share my screen when I have a chrome tab open of a YouTube video playing and there's still no sound.

    I even tried OBS > Virtual Cam > Discord - sound is also muted. This one really confuses me, since its not even Chrome at this point.

    But when I play a NWjs build of the game the sound is fine.

    Pretty sure this a Discord or Chrome bug. But I was just wondering if anyone had a similar problem and fixed it.

  • hi I'm trying to stream some C3 development in C3 via Discord.

    I'm running Windows 8.1 and have the latest Chrome Browser. But when I share my screen or the chrome app, when I play sounds in construct they are not heard by the viewers. I can share other apps sound.

    anyone else have this issue and/or know a work around? Seems to be an issue with Chrome but I havent found any guides for chrome to fix it...or even any setting I would check.

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  • GeorgeZaharia I thought this was working...maybe its not? but I noticed there's no way to say not-onscreen in the evaluate expression. Any ideas of what I should do instead?

  • ah okay, so I changed the amounts to be mostly "pp" and added this as a trigger to tell me if I had any non-pp resources... works well! Thanks GeorgeZaharia!

  • GeorgeZaharia that's interesting... so just saying Resources != "pp" won't actually pick them?

    So I have a few state changes where I need to check if there are resources out (minus the "pp" ones), and I'm checking every tick. Maybe its better to make "pp" resources be a different object type? There are 4 other resource types in the game, "pp" are just production points "coins" that only the player can collect. The AI should ignore those...

  • I want this event to happen when the count of Resources (that are NOT "pp") is more than 0

    I'm getting some wonky results, so just wanted to make sure this looked right to ppl. I can't really find doc on this...

  • okay that explains it, I think I can live without minification - it just sounded like it was needed. thanks.

  • Although, wait, I compiled with Adv Minification in July, so unless something changed since then with the minification process, I'd have to look to see what I added since then... I would not have added any 3rd party, since the only one I use is Rex's CSV

  • Ashley oh no! its probably Rex's CSV plugin... ugh! Even though I really love that plugin, I knew someday it would burn me.

    how necessary is Adv Minification for deploying to Steam? Is it just some steps at protection so people can't cheat or hack the game?

  • Ashley would this still be a problem if I commented out all the js? afaik all javascript that I have written has been disabled and I still got these compile errors. Also even Simple minification fails.

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  • TheRealDannyyy no, I'm saying it's fine now, its working. But I don't remember having to check "allow resizable window" before... maybe it is new that you have to have that checked?