jobel's Forum Posts

  • okay not sure what did it, but I changed the name of the save slot and then gave a bunch of background objects NoSave behav and now its working like a charm!

    only probably now is... all my Trigger Once events retrigger!

  • also I'm not using the No Save behavior on anything... mostly because I don't really understand where I would apply that... the doc says to background objects and HUD, but don't you need those recreated when you load the savegame?

    Is a layout loaded with everything it starts with? I don't really understand the process and the doc is somewhat lacking on how it applies to an actual layout.

  • newt interesting stuff about the json... I will try that

    but if its too big would the save work and not the load? seems like the save would fail.

  • Why would a System>Load savegame fail?

    I have a button for running the System>Save and that completes, but when I go to the Load it keeps triggering On Load Fail. What exactly causes that? How would I test the actual save game is there? where does it save it? would I see a savefile in the runtime directory?

    I tried a small example project and it works for me in the small example. However my game is somewhat large and I wonder maybe that has something to do with it? Are there any limits?

    Also will Loading save-games automatically switch layouts? I'm loading from a different layout.

    EDIT: testing this on NWjs export

  • so far in my last 2 test builds (NWjs) I set Worker Mode to OFF and I haven't had an issue. It doesn't make sense that worker mode would have anything to do with an NWjs export... but that's the only thing I can think of.

    I will keep you posted.

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  • also yes the buttons were intermittent and the analog sticks were fine!

    UPDATE: yes it happened again...D-pad is just unresponsive...sometimes it works, sometimes not, sometimes it does double inputs (most likely lag)... this is crazy!

  • YES! it happened to one of my playtesters (testing my NWjs) and I just assumed it was his controller... then today it happened to me (NWjs)... but then since that one time, it no longer happens, I even started the same build and it didn't happen.... still testing though...

    uuughhhh I HATE problems like these!

    I know worker-mode in the past has given me issues with gamepad response being delayed... could this be the culprit? was a change made recently? TheRealDannyyy

  • thanks Ashley I think I found it - in Chrome Settings, Adv - somehow it got reset? maybe a Chrome update like you said.

  • you used to be able to right click the zip file and Save As... it only lets you left-click now and it automatically goes into my Downloads folder...and then it does this auto-open thing in Windows explorer where it opens 2 explorer windows and puts me inside the zip folder, where I can't do anything since its in the actual zipped folder - I need to be outside the zip folder to unzip it!

    did something change? How do I get it not to do this? I want to pick where it gets downloaded and just be able to unzip it. It so much slower to download that way with all those auto-opens.. its really annoying

  • might want to share that in this thread

    construct.net/en/forum/construct-2/general-discussion-17/big-nw-js-roundup-news-tips-119428

    TheRealDannyyy might be able to help you...

  • since this new update, in Preview music files are not loading... but it seems random. Sometimes a bunch of them don't load, sometimes only 1 or 2, sometimes they all load and everything is fine.

    *just realized I had experimental features turned on in Settings. And they did just add some new way to import files into Construct 3, so I have disabled it for now in case that is the culprit.

  • no, not at all.

    I have a pretty big folder of sounds I stream (music folder) and (sounds folder) for things I want in memory - for synced sfx. For example I have some sound effects that are just atmospheric sounds that happen for 5-6 seconds, those are in the music folder even though they aren't music.

    so when its doing its thing... there are a ton of sounds just not playing. But its intermittent.. and when its not happening, it never happens or only on a 1 or 2 sounds...

    however a bunch of times it never happens at all.

    its pretty frustrating... so far today this is the 3rd Construct bug I've had to deal with since the new update.

  • I can't find a reason why, but intermittently certain sounds from the Music folder will never trigger when in Preview. It's different each time you preview the project, but once that one certain sound doesn't play, it never plays the entire play session.

    Anyone else having this issue?

    C3 r234.2

  • okay will do.. thanks!

  • okay I retried with Worker:Off (I didn't know that had anything to do with export) and script-style classic

    and everything worked fine and as expected.

    so what does this mean?