jobel's Forum Posts

  • linkman2004 thank you! I was doing the same thing with anglelerp and it wasn't working... this saved me!

    by any chance.. I have yet to see how anglelerp is to be used.. does anyone know?

  • thanks Fidasx and sqiddster I was originally thinking of a moving background, but in anime it usually looks so constantly randomized. But it probably is a small loop. My animation skills aren't very good..maybe I can find a stock background..

    thanks..

  • hey all,

    just messing around with the best way to do "anime speed lines" or the "anime streak effect".

    this approach seems really heavy handed.. and only looks good until the streak objects reach around 600 or so..

    I do have the WebGL effect: Glow on there as well.. but as is, this is not even close to optimized..

    can anyone suggest some ideas on how to make it look better and run more efficient?

    thanks.. [attachment=0:cspzp4lp][/attachment:cspzp4lp]

  • cool! good tut!

  • nothing to install... they are just assets you can use in your projects..

    only import what you need at the time you need it.

    to import sounds, on the right click the 'Projects' tab , find the 'Sounds' folder and right-click.

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  • the sprite can't be bigger than 64x64

    also no need to do it every tick... you only need to do it once... On Start Of Layout -> Set cursor

  • because doing a Wait makes it happen at the end of the sheet.

    it has to do with scope and order of when things happen. If you are modifying a sprite's variable, you need to reference it in the same section, or below it if you want it to happen in the same tick, otherwise it won't get updated until the next tick.

  • thanks so much! great plugin!

  • I'd love to see the percentage of Unity games that were not completed in time vs. C2.

    imho - if you are attending a gamejam.. you need to use a tool like C2... it's perfectly built for a jam.. I think Unity is a little overkill.

    I ran a GGJ site here in my town - I didn't participate (since there's no time while organizing and running the event) but I helped out a lot of people all who were using Unity. I kept thinking, "I could do that in 2 seconds in C2".

  • well I think it's cool.. most game jams I've been to, no one has even heard of C2... it seemed reassuring to me to see it 3rd on this list.

  • Hey this is not too bad.. I was surprised to see C2 so high on the list..

    https://www.facebook.com/GlobalGameJam/ ... =1&theater

    while not nearly as many as Unity, still number 3 on the list of game engines used during the Global GameJam 2015 is pretty impressive for a 2-man team! congrats Ashely - it means you guys are doing something right!

  • what is the size of the sprite?

    check your game's resolution as well.. it may be "zooming in", and the image might be really small.

  • agreed alpha testing is a must!

  • after being away from this for a while the solution came to me pretty quickly and I was able to apply it pretty fast... although I am still tweaking it.

    I used a particle effect, which for some reason I never thought to use! duh! anyways, you just pin it to the player, make the X/Y randomizers make a "box" around the player, then set the speed of the particles to 1, acceleration to 0. As the player moves the particles will create a "wake" effect which is nice and exactly what I was after. it's also nice that the particle doesn't rotate with the Pinned behavior, so it works perfect.

  • Aphrodite yeah, I'd like to see a Ascending/Descending dropdown added to the Action dialogue box...